All You Can Eat

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.39
Innovation★★★★★★★★★★3.16
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★3.13
Audio★★★★★★★★★★3.42
Humor★★★★★★★★★★2.78
Mood★★★★★★★★★★3.33
On board the Matrix, a *Salem* class containment cruiser, a demonic presence released several abominations. You are one such abomination, bound for some random rimworld in the 3b1b system.

To get there alive you'll need to:

* Feed on your fellow freaks.
* Rip out some of your many spines with [Left Click] or [RT] to subdue your foes, this comes at a cost.
* Engulf them with your tendrils to C O N S U M E them.
* Deftly dash out of danger with [Left Shift] or [LT].
* Bash the rats, hexapods, and mages with [Right Click] or [RB].
* Keep an eye on your meater or you might meat your end.

Nothing like a buffet in space!



EAT OR BE EATEN


There is a matrix channel for the game at `#ayce:riot.firechicken.net`, for people interested in coordinating multiplayer.

screenshot
Genres: action

Comments4

Tattomoosa
Tattomoosa30 Apr 2019, 21:10
Game is very difficult, but pretty fun. I really liked that you had to be careful to not shoot the dead again or else they'd disappear. That added some really interesting strategy and risk to everything. Also, the music and sound are great!

IMO the first waves should be easier and the camera could be zoomed in quite a bit. I only played with mouse/keyboard and only solo, so maybe the difficulty is more balanced with a controller and/or some friends.
Jayometric
Jayometric1 May 2019, 03:59
Cool concept. The bodies you could get life back from turns into a trade off quickly whether you go up close and get hurt or just destroy them because of the enemies behind them. Good work!
360
3604 May 2019, 17:13
* i like the physics in this game.
* i think you could improve by having high resolution graphics,
* i wished that the session was more than one level

Does the local network MP actually work?
waylon531
waylon5315 May 2019, 22:11
The multiplayer should work, we tested it out a bit but there might be some synchronization bugs that we didn't catch

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