Very cool mechanic - well executed and nice level design, however I gave up before the end because because of difficulty. Would be nice on a touch screen - a bit frustrating with mouse. Overall great job! Seems worth developing more.
I think the levels needs to be easier to let the player faster learn the new game mechanic. I think one interesting approach in the level design would be to use none lethal obstacles. Less spikes and more wind or ice or other stuffs that interfere the players path but don't lead to a restart.
Well done! Agree with previous reviewers that sound would have been a big plus, and sure, the art is a sketch, but I was engaged enough to finish the challenging final level, and had some frustrating fun trying over and over :)
Great job giving the player an increasing sense of mastery; the platformer polish (movement, physics) were sufficiently good that I never felt that I died unfairly. On the same note, good level design: the final level was hard but obviously possible to complete, so I stuck with it, even after dying on that dang last little bump right before the door.
Comments17
I think the levels needs to be easier to let the player faster learn the new game mechanic. I think one interesting approach in the level design would be to use none lethal obstacles. Less spikes and more wind or ice or other stuffs that interfere the players path but don't lead to a restart.
Didn't think about non lethal obstacles, but that definitely seems like a very good idea.
Great job giving the player an increasing sense of mastery; the platformer polish (movement, physics) were sufficiently good that I never felt that I died unfairly. On the same note, good level design: the final level was hard but obviously possible to complete, so I stuck with it, even after dying on that dang last little bump right before the door.