Rogue-Life

Rogue-Life

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.26
Rogue-Life is a weird experimental thing that crosses a board game, a rogue-like, and the hollow illusion of controlling that random dungeon of existence we've each received.

Can you find meaning before you "Grow" old and die? There are 5 of them to find.

Tips:

* You are always aging (even while standing still), and you will eventually die

* Don't waste your life on the wrong jobs, different jobs give different emotional benefits as well as pay. For instance, a Soup Kitchen pays $0 but raises your Self Acceptance

* Some lives cannot be happy or successful no matter what you do

* Overcoming an obstacle (the pad-locked doors) give a bonus to all stats

* Your stats change with age. For instance, your Physical will go down as you enter old age, and your Self Acceptance takes a hit in your teenage years

* Meanings are marked by trophies icons - you can zoom out with your mouse wheel to see where they are easier

I'm not ever sure if it's possible to find all "meaning" in a single life before dying. 3 out 5 is my best.

Post-mortem:

Good:

* Well, I made what I set out to do

* It's funny in weird and unexpected ways, like to accept lack of control and chaos (one of the meanings) you may need to murder someone

* "Pushing" against a job to continue working there is a nice easy way to control things

* Got a bit more comfortable with Unity and WegGL

Bad:

* It's kind of boring. You end up pushing against everything without even reading what's happening

* The more text and numbers I removed, the better it plays. But don't feel like doing that

* The random stuff is way too random, each life is completely different and some don't make sense. Hey, maybe that's fitting though
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