I can't make it through level 2. I am just not in that head space. The production values are good, and the controls are very precise. It is, however, unforgivingly difficult. Analog controls might help. It might also be helpful if landing on your wheels didn't damage you. That way it would be possible to line yourself up and take breaks between desk-head-beating sessions.
Fun game considering the simplicity. VERY difficult, I agree with the other posters in that it should be easier. I got past the first level after 10 minutes, can't pass the second. Loving the banjo-kazooie music as well.
Hi Seth ! I love your game. I think the controls are great, even if I couldnt pass the second level. The depleting rate is maybe a bit hardcore. It reminded me of worms for some reason. Very nice game, and also the music is cute, did you do it? Good job.
Sadly didn't work for me in browser. C stucks me in the credits, as esc just escapes full screen and does nothing else even after that, P just made my browser go to some other page altogether, not 100% what jumped in. I'd certainly give it a try if you try to make Linux64 export.
Lots of fun. Would be much better if the power was only used when using thrusters, would give more viable options for solving the levels. Great game for the theme though.
The obstacles (buildings) of the first level are too similar to the rest of the environment, it's not ibvious that you can't fly through them : they look like they are on an other layer than the player's car. The controls are tricky but it's part of the fun I guess, but I think you are punishing the player too much, why do you take power at each collision, should only be when we are consuming battery by flying IMHO. The graphics are simple but i don't really understand why the car is in 3D when the other stuff is in 2D, it's a bit weird. I couldn't pass the level 2 but still had fun retrying over and over, nice entry, would love to see more!
Great take on the "Jupiter Lander" mechanics. Very fun to play. Took me three tries to beat the first level so that's no so bad.
My only real complaint are the "P to play, C for credits, R to restart" keys. It's more important to have the keys be intuitive than have the letters match up. I'd suggest that both Play and Restart use the "Enter" key, and maybe "ESC" could pause the game and show credits.
Sethsla FTW :D Good job. Pretty hard, nice to play, I also took 4 tries to beat the first level. I'm still on the second :) Audio didn't work for me in Firefox x64 on Win Server 2008 R2 :( But I downloaded the source and you generated some nice ones :D
Overall good job at making a game for masochists.