
S.I.L.
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
DESCRIPTION:
S.I.L. is an experimental human-like AI that is given very little chance to interact with other people before it is accidentally released onto countrywide communication networks.
Play as S.I.L. as it attempts to grow and better itself in the only way that it knows how (literally) and slowly discovers what it means to be aware.
INSTRUCTIONS:
The game is entirely controlled with the mouse. The middle mouse button allows you to pan around the network whilst the scroll wheel lets you zoom.
The left mouse button allows you to select devices in the network, select programs to run and select each node on the route that you want your program to travel to its target.
The right mouse button cancels any programs that you have selected so that you don't have to send them.
During the cutscenes, once the text has stopped scrolling, click the screen to continue.
Freeplay mode canonically occurs after the main story. Enjoy!
KNOWN BUGS:
Sometimes Level 3's ending cutscene doesn't play, halting campaign progression. We will fix this as soon as possible.
[STATUS: FIXED]
WebGL version (currently only version) only displays properly in full screen. This bug will most likely not be fixed, so please try to play the game in full screen mode until the downloadable versions become available when we patch the above bug.
[STATUS: KNOWN]
The enemy AI does not seem to be propagating properly. In all likelihood, this bug will not be fixed unless we suddenly find a bunch of spare time.
[STATUS: KNOWN]
(Last updated: 04:33 17/12/15 GMT)
CREDIT & THANKS
Design, art and story by Nathan C. Addison
All programming by Michael Bohea
Thanks to everyone who plays this, we hope you have fun! ^^
S.I.L. is an experimental human-like AI that is given very little chance to interact with other people before it is accidentally released onto countrywide communication networks.
Play as S.I.L. as it attempts to grow and better itself in the only way that it knows how (literally) and slowly discovers what it means to be aware.
INSTRUCTIONS:
The game is entirely controlled with the mouse. The middle mouse button allows you to pan around the network whilst the scroll wheel lets you zoom.
The left mouse button allows you to select devices in the network, select programs to run and select each node on the route that you want your program to travel to its target.
The right mouse button cancels any programs that you have selected so that you don't have to send them.
During the cutscenes, once the text has stopped scrolling, click the screen to continue.
Freeplay mode canonically occurs after the main story. Enjoy!
KNOWN BUGS:
Sometimes Level 3's ending cutscene doesn't play, halting campaign progression. We will fix this as soon as possible.
[STATUS: FIXED]
WebGL version (currently only version) only displays properly in full screen. This bug will most likely not be fixed, so please try to play the game in full screen mode until the downloadable versions become available when we patch the above bug.
[STATUS: KNOWN]
The enemy AI does not seem to be propagating properly. In all likelihood, this bug will not be fixed unless we suddenly find a bunch of spare time.
[STATUS: KNOWN]
(Last updated: 04:33 17/12/15 GMT)
CREDIT & THANKS
Design, art and story by Nathan C. Addison
All programming by Michael Bohea
Thanks to everyone who plays this, we hope you have fun! ^^