Shroomys quest for fuel

by stmatn
Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.30
Innovation★★★★★★★★★★3.90
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★3.03
Humor★★★★★★★★★★3.28
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★62%
Help shroomy collect fuel for his spaceship, so he can return home! Shroomy is a amoeba from space, who cant move, but will regrow, if you delete parts of him.

-Guide shroomy through 6 levels and collect presents, to fuel up his ship
-Delete parts of shroomy and watch them grow back
-Fulfill the three optional goals on each level to unlock the bonus ending:
-->Collect all golden presents
-->Burn all wood
-->Crack the time challenge

If you complete the game once, you will see a timer and challenge time on each level. (You can beat the time trial before!)

Please have fun poking shroomy :) I would appreciate it, if you would leave some feedback! Thanks for playing!

P.S.: The time challenges are hard, but possible! Let me know if you completed them ;)

TECHNICAL NOTES:
-The escapekey aborts a level, if you are playing and closes the game in the menu
-Please unpack the zip file! It probably won't run inside the zip.
-You will need Java version 8 (JRE or JDK) installed to run the game.
-You may run the game in fullscreen mode by starting the jar with the parameter "fullscreen" (without quotes)

Comments21

pjimmy
pjimmy15 Dec 2015, 20:47
awesome! very creative use of physics, love the visuals and how you tell a story, nice drawings! If it had sound and music it would be flawless. Please keep working on it. One of my favourites :) well done!
puddelipip15 Dec 2015, 20:51
This was a really well executed mechanic, and a supporting story that works well for it. This would be really satifying as a touch interface! Thanks
crucknuk
crucknuk15 Dec 2015, 20:52
Hey there, I liked the concept of your game, but it didn't make me feel very engaged, maybe you could add an optional speed button for these phases where you want to move a lot but have to wait for shroomy to regrow.

Nice game overall :)
Gravity Games15 Dec 2015, 20:53
Seems like an alright game for casual play, but the lack of music really works against it. Right now, the game gets pretty boring pretty quickly.
StMatnauthor15 Dec 2015, 21:10
Thank you all for your feedback and the nice words :)

The lack of audio is the thing, that annoys me the most, but time was a bit short on the end-phase...

A way to speed up regrowth would be in fact a really useful addition. Thx for the suggestion!

I wanted to work against boredom by trying to make diverse levels. The first one acts as a kind of "tutorial". I put very much thought on nearly every aspect of it. On levels 2 and 3 you should try to not delete shroomy on any of the two paths and on the last two levels you should try to not burn up. Maybe thats not enough...
liquidmedia15 Dec 2015, 22:39
Very different but I did not like the audio just me maybe. any way good game.
acotis
acotis15 Dec 2015, 22:51
Nice game mechanic. The level format really helped me understand the tactics to use in the game. Well done :)
pvwradtke
pvwradtke16 Dec 2015, 00:51
I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK.
StMatnauthor16 Dec 2015, 07:38
Thx everyone :)
rzuf
rzuf16 Dec 2015, 11:34
Haha, what a lovely mechanic! :D And it's so well executed, congrats! I love the intro comic. :D
the-arrival16 Dec 2015, 13:01
Great game! Simply moving through the levels with the unique controls is enjoyable. The game can get a tedious at times, especially when split in two different locations, and the tutorial images are a bit hard to decipher. Other than that though, it's a cool and well executed concept!
oparisy16 Dec 2015, 21:53
Hey, that was good fun, I liked how I had to chase after all the little slime peaces I left behind to be able to go forward. Impressive animation code, nice particles, good idea.

Did you use a Java framework to code this? What are your apis?
StMatnauthor17 Dec 2015, 01:49
@all:
Thx for your feedback! :)

@oparisy:
I'm using plain java. If I start a new (game-) project, I copy a (evolving) base of around 100-200 lines of code (very rough estimation by gut feeling - may be a bit more). For comparison: Shroomy has a total number of 1921 lines of code. This code base could be considered a "framework", but it only opens up a blank window and sets up basic input methods and a clockgenerator, that executes a blank method (="main method") with a fixed rate. (All of it is written by myself) So basically I write a whole engine for each project. It seems a bit overkill, but I love the resulting filesizes and the ability to track down bugs to single lines of code and to quickly identify performance-bottlenecks ;)
If you are interested, I can provide the shroomy-code and/or my "framework". But be warned, that during LD I always stop writing clean code on the like the last day, when panic and pressure kick in :D I love to read nicely written code, but when time is constrained, functionality and code aesthetics often are in conflict...
Joror
Joror17 Dec 2015, 23:53
Took me a little while to figure out what did what, but the unique controls & mechanics were worth it! :)
Kep18 Dec 2015, 18:09
Technically impressive for a jam game. Well done!
StMatnauthor19 Dec 2015, 01:22
Thy guys :)
Esjaji19 Dec 2015, 19:56
Such a clever gameplay mechanic with the physics! The intro was also a nice touch, too! A little bit of sound to liven things up a little would go a long way mind you, but otherwise it's a pretty cool piece of work!
Ithildin
Ithildin21 Dec 2015, 22:48
I really liked the flooding-like mechanics as you removed parts of the shroomy and the concept was pretty interesting. Nice job!
StMatnauthor21 Dec 2015, 23:10
Thank you all very much :) It's nice to read those kind words, but I would love to hear of aspects, I need to improve on (from the view of players) ;)
Flygamer101
Flygamer10122 Dec 2015, 20:09
Nice little game :D Just needs music. I liked the generation :D

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