Slower Than Sound
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A game in which you control a spaceship loaded with weapons and fight other hostile spaceships.
It's turn-based, so you and your enemy will take it in turns to attack, while the other defends. On your turn to attack, pick one of the enemy's weapons to shoot at and try to time your shot so their shield isn't active when your shot hits.
On the opponent's turn to defend, try to activate your shield just before their missiles hit your weapons. Your shield is only active for half a second, so you'll have to time it just right!
Press Q to toggle between weapons (in both attack and defend mode), and E to shoot your weapon (in attack mode) or activate your shield (in defence mode).
I'll put up a post-comp version fairly soon, as I'm aware this entry version has a few bugs. I also had to cut some features due to the time constraints, such as an overworld with random encounters rather than just a string of enemies (which I think is broken - I didn't have time to playtest it correctly, so it might be broken xD)
Most of the battle mechanics are implemented, but I'll see what I can add to this in the coming days for a postcomp version.
Feel free to follow my Twitter feed for random ramblings about games: https://twitter.com/daniel_ilett
It's turn-based, so you and your enemy will take it in turns to attack, while the other defends. On your turn to attack, pick one of the enemy's weapons to shoot at and try to time your shot so their shield isn't active when your shot hits.
On the opponent's turn to defend, try to activate your shield just before their missiles hit your weapons. Your shield is only active for half a second, so you'll have to time it just right!
Press Q to toggle between weapons (in both attack and defend mode), and E to shoot your weapon (in attack mode) or activate your shield (in defence mode).
I'll put up a post-comp version fairly soon, as I'm aware this entry version has a few bugs. I also had to cut some features due to the time constraints, such as an overworld with random encounters rather than just a string of enemies (which I think is broken - I didn't have time to playtest it correctly, so it might be broken xD)
Most of the battle mechanics are implemented, but I'll see what I can add to this in the coming days for a postcomp version.
Feel free to follow my Twitter feed for random ramblings about games: https://twitter.com/daniel_ilett