Ludum Dare #37compo
Chemical Chaos
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Description
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You're all alone in a chemistry lab and there's some experiments going on. It's your job to keep them all going - make sure nothing explodes or dies!
There are three chemistry experiments happening: a distillation, sodium + water, and a flame test.
For the distillation, you need to turn down the Bunsen burner occasionally to prevent explosions.
The second experiment requires you to add more or less sodium and potassium to the class' pet water bowl, John. He likes a pretty precise flow of metal.
The last experiment entails putting the correct metals into different flames to produce the correct flame colour.
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Controls
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WASD (or left stick on a controller) to move.
Spacebar (or A/B on a controller) to jump.
Mouse (or right stick on a controller) to move camera.
Left and right mouse buttons (or LB/RB on a controller) for context-sensitive actions.
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Credits
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I made everything in the 48hr compo time limit, except the font, which is Jaapokki by Mikko Nuuttila (http://www.mikkonuuttila.com/jaapokki/).
Description
-----------------------------
You're all alone in a chemistry lab and there's some experiments going on. It's your job to keep them all going - make sure nothing explodes or dies!
There are three chemistry experiments happening: a distillation, sodium + water, and a flame test.
For the distillation, you need to turn down the Bunsen burner occasionally to prevent explosions.
The second experiment requires you to add more or less sodium and potassium to the class' pet water bowl, John. He likes a pretty precise flow of metal.
The last experiment entails putting the correct metals into different flames to produce the correct flame colour.
-----------------------------
Controls
-----------------------------
WASD (or left stick on a controller) to move.
Spacebar (or A/B on a controller) to jump.
Mouse (or right stick on a controller) to move camera.
Left and right mouse buttons (or LB/RB on a controller) for context-sensitive actions.
-----------------------------
Credits
-----------------------------
I made everything in the 48hr compo time limit, except the font, which is Jaapokki by Mikko Nuuttila (http://www.mikkonuuttila.com/jaapokki/).



Comments9
Great entry, I like it!
I reached a score in about the 500s or so, both with focusing on tending to distillation and John, and distillation and colored flames. Majority of my attention had to go to either John or the colored flames, as they both fairly quickly reach a point where action is required every second. By contrast, the distillation temperature was little/no issue requiring only minimal attention.
I think for a more "juggling-like" experience, the difficulty increase could be slowed for John and the colored flames, and perhaps slightly increased for the distillation.
I might've lasted longer when focusing on distillation+John, because while John gets increasingly fragile, he takes far less effort to maintain (a click or few as fast as I can manage) compared to the colored flames (click, walk, and another click if dropping in trash--and not to mention all the stuff I might accidentally knock off the table in the process). Additionally the colored flames corner was much farther away too, so running to/from its corner took even more time. (Maybe the room could be made smaller and the experiments brought closer together?)
John's faces, the elements' descriptions on the wall, and the captions informing of the experiments' statuses were amusing to look at/read! The table-of-the-elements style fit nicely too. Pretty unique idea too! Good job, especially for a compo entry!
1. BURNERS - this one was clearly the most complicated and most of the time was probably spent on it out of all the experiments. It took a while before i was doing anything other than just putting out bunsen burner flames over and over!
2. THERMOMETER - Nice and simple. It was this one which tended to keep the game going for me since a fair amount of the time was running from 1 to 3. Couldn't find any bugs or problems and wasn't too difficult. Maybe changing the drip speed with temperature and/or adding a drip sound could have added to this one.
3. BEAKER - incredibly adorable. Not sure if there was an obvious way of telling which side of "good" it was on - at my last loss i went the wrong way and accelerated the failure rather than correcting it. Fun and satisfying when you get it right, too. However going away from it for more than 5 seconds is pretty dangerous, it gets out of control fast!
Overall a fun entry with a nice amount of variety. Well done :)
I appreciated the sense of humor, and the hectic gameplay. good work!