cool game! the puzzles weren't really challenging at all, but it was still a cool take on the 2 button controls theme. good audio, decent graphics, and cool idea!
I think this was a really neat concept. Sort of like a fez, but without the same exact puzzle mechanics. I did not really get why the robots swung their arms as if they were walking... If almost seems like remade models were used for them. Also, I would leave out the orbs. They did not serve any purpose for the game. In order to beat you, you were forced to collect all of the orbs anyway.
I would like to see this continued post comp. I think this would look and play great on mobile. You are have some nice puzzle mechanics. You could easily have ten levels as a tutorial teaching the player the base mechanics. Then make some levels with various interesting combinations.
Wow ! Amazing game, great sound, great graphics, great game design :D Improvement can be the animations, when the character moves too abruptly it breaks a little bit the feeling of the game, and the sound of the rolling wheel could wear off progressively... but don't get me wrong, I'm just being picky, I would play the sequel for sure :D
I really enjoyed playing it. You took the limitation of the 2 buttons and used it to create interesting 3d space with some nice puzzles. I liked how you used the teleporters so that the player could move along the radius of the cylinder.
Great aesthetic! I love the perspective of looking inside of a Coliseum shaped structure. I wished there were a few more interesting puzzles using the mechanics as I walked through most of the game without needing to think much, however it's hard to design great puzzles in three days. Well done and extremely polished!
Great little puzzle game! The gameplay mechanics were entertaining and interesting, and the art-style felt very smooth and polished. Keep up the good work!
Very nice setting, tone and feel. This went on for much longer than I thought it would. I liked how the inner stairs built up as you progressed. Well designed. Bravo.
Very very very good puzzles you've made here. A nice cylindrical structure to explore. I sometimes got the feeling that maybe if I hadn't understood the puzzle correctly that could have pushed a block to where it wasn't retrievable. Maybe it wasn't true or you'd thought if it. But in any a case, I think it is important that the player can't end up in a fail state. The difficulty was perfect for me. Having to think some, but not getting frustrated anywhere. For there teleporters, it would have been nice if there was a trigger around them a bit larger than them that displayed some 'awareness' effect so that the player could know where the player would end up before jumping in to it. My one reservation would be that, while the effect of the other character following you up as you go up was really nicely done, the plot felt quite unnecessary. And even if deciding to keep the lovers' embrace in the end, if the player didn't know if it was a lover or an enemy monitoring the players progress, it would make for a more interesting story-dynamics while playing.
Very good game. The graphics remind me a bit Monument Valley. I liked the mechanics of mini puzzles to continue rising. The game is very fun and very beautiful. Just had some problems of low framerate, even with a computer that runs AAA games.
This game looks beautiful and the puzzles feel really rewarding. Although I think most can be solved just by exploration I really really enjoyed the one with the three switches and the gates. Loved it.
Wow! Awesome game! The low poly art is great, the mechanics are simple and the gameplay feels cool. The only problem is that the game is to linear so the puzzles stops being puzzle. Perfect premise to a great game! Keep working on this!
Good job here! The art is very cool! Make me think of Monument Valley :) and nive level design too! Only negative feedback : try to differentiate triggers you have to activate one time and those you have to keep pushing.
I quite liked this game, the aesthetic reminded me a little of Monument Valley! I really enjoyed the core game mechanics - I think there's a lot of room to add further puzzle mechanics if you want to do a post-compo as well. The jazzy music was a nice touch!
One of my favourite LD34 games. I really love the atmosphere of the game. Maybe the floor switches need a little improvement but except that, everything is perfect. Very clever way to go around the 2 themes together, mostly the growing part ;) Very good job.
Very cool, I liked the fact that the princess robot was climbing in the center, even though it was a bit visually too much sometimes. Very cool level design as well :).
A
aensi13 Feb 2016, 10:20
Really cool, would love playing a full fledged game, or at least a longer one based on this!
Comments60
3d graphics with 2d controls
Lovely audio
Lovely little guy
A fundament for a larger game :)
I would like to see this continued post comp. I think this would look and play great on mobile. You are have some nice puzzle mechanics. You could easily have ten levels as a tutorial teaching the player the base mechanics. Then make some levels with various interesting combinations.
Improvement can be the animations, when the character moves too abruptly it breaks a little bit the feeling of the game, and the sound of the rolling wheel could wear off progressively... but don't get me wrong, I'm just being picky, I would play the sequel for sure :D
Amazing job!
I want to see what those robots do behind that final curtain!
Great game though.
Just had some problems of low framerate, even with a computer that runs AAA games.
The only problem is that the game is to linear so the puzzles stops being puzzle.
Perfect premise to a great game! Keep working on this!
The art is very cool! Make me think of Monument Valley :) and nive level design too!
Only negative feedback : try to differentiate triggers you have to activate one time and those you have to keep pushing.
Very nice game.
I quite liked this game, the aesthetic reminded me a little of Monument Valley! I really enjoyed the core game mechanics - I think there's a lot of room to add further puzzle mechanics if you want to do a post-compo as well. The jazzy music was a nice touch!
Great work, keep it up! :)