subatomic borrower
Scale bending Platformer Adventure
post jam version fixes.
better jump
new character animation
android version
webGl version on the ludumdare page loads with a white screen
post jam version fixes.
better jump
new character animation
android version
webGl version on the ludumdare page loads with a white screen
Genres: platformer
Tools: Unity
Comments14

davekalina15 Dec 2015, 20:01
I like the aesthetic and vibe. Jumping puzzles are a bit thorny due to iffy mechanics (air control would make a big difference) and platforms being non-obvious when climbing the giant lady.

OwT15 Dec 2015, 20:21
First attempt: I got stuck between a wall and a npc. Nice!
Second attempt: I got stuck somewhere else.
Then the jumping drove me crazy.
Overall: the humor stands out. Controls could be more controllable.
Second attempt: I got stuck somewhere else.
Then the jumping drove me crazy.
Overall: the humor stands out. Controls could be more controllable.
DinnerInTheDark15 Dec 2015, 20:24
Hard to play, how does the theme fit in?
daveh15 Dec 2015, 20:30
The jumping felt a bit floaty. I struggled with the fading platforms. Really liked the concept, art style and writing. Climbing up the girl sprite was a cool idea but could have used more visual cues rather than the hints.

publicidadeba15 Dec 2015, 20:44
That's one hot big woman ;) Well done, the controls were a little stiff

SSJMetroid16 Dec 2015, 00:40
The one thing that I didn't enjoy about this entry is the platforming mechanics.. It's just really glitchy. The first run of the game I jumped to the right and got stuck in a wall :| everything else seems cool though nice job

pvwradtke16 Dec 2015, 00:42
By the law of Ludum Dare participant, I must rate your game :). The humour was right on spot, and the art style looks great. The jumping was a bit difficult, though, but overall a very solid entry. Congratulations.

TheMeorch16 Dec 2015, 00:48
I like the art style, and what I played seemed like the start of a cool adventure. Not being able to change directions in the air once you've started moving in one direction make the platforming excessively difficult, especially given the precision platforming required for some sections. Making the small change to allow in-air control would instantly make a huge difference.

thirteenthspiral16 Dec 2015, 00:50
Very nice, but the controls were a bit annoying. I also got stuck in a wall a couple times. Other than that, I really liked it! Good job!
niccholaspage17 Dec 2015, 03:09
It's a clever concept, the controls drove me up the wall but it added a bit of difficulty so I guess I shouldn't complain. Well done!

Tuism19 Dec 2015, 16:38
Interesting concept, that much's there. Besides that though the game itself doesn't do much... Follow a bunch of prompts and proceed. The platforming controls are competent but feels flat, unalive.
The fact that the game needed to tell me "hint" shows a lack of design... You really should guide the players in other ways. Distinguishing between what's supposed to be a platform to stand on vs not was impossible there were those faint blue lines in the end, but that's again, taking an immersion-breaking shortcut.
The fact that the game needed to tell me "hint" shows a lack of design... You really should guide the players in other ways. Distinguishing between what's supposed to be a platform to stand on vs not was impossible there were those faint blue lines in the end, but that's again, taking an immersion-breaking shortcut.
Xanjos31 Dec 2015, 20:10
Could do with some sound and the controls definitely need tweaking (the jumping is too powerful to handle properly) but I like the concept plus I loved how you've interpreted the Growing theme.

Jupiter_Hadley11 Jan 2016, 22:47
I found the jump to be a bit weird, but good game overall. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/qJFJJ6gq7Ak




There were also a few places where I got stuck in the walls during a jump (notably in the Giant Woman stage and near the proton).
I enjoyed the Steven Universe reference and the art is nice and works well together. I enjoyed seeing the same object from two different scales.