The Regrowth of Layeon

by ampera
Overall★★★★★★★★★★2.74
Fun★★★★★★★★★★2.36
Innovation★★★★★★★★★★2.40
Theme★★★★★★★★★★2.54
Graphics★★★★★★★★★★2.11
Humor★★★★★★★★★★2.31
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★53%
The Regrowth of Layeon is a text adventure made 100% in java, and includes absolutely NO outside materials or libraries. Everything was made with Gimp, Java, and Netbeans.

Now to give some eh news.

The theme is included in the story, but due to time constraints, and doing this being one of the most challenging and exhausting things I have ever done, the game is not complete, but 5-10 minutes of gameplay is done, and I am not stopping with this project.

I think I did well. I am 13 and while this isn't my first LD, this is the first one that amounted to anything presentable.

If you like the game and want to see more, the only way to keep posted on the game for now is to follow me on twitter @TwoOfFive_
This game will have a completed state. This is more of a demo, and the engine took two days to make. I will assemble a website and start adding new features and story elements.

I do not allow reverse engineering of the code, nor it's unauthorized redistribution over the internet.

EDIT: For the continuation I want to drop the text adventure thing. It was a time saving measure (And a measure of small ability). I am looking at LWJGL and I want to turn this into a full 3D RPG (idk if MMO). I want a back to the classics RPG re-imagined into a nice 3D enviroment. I am currently working on a website/centrus to it, but for now twitter will host most of the updates (If there are any)

Comments13

josefnpat
josefnpat15 Dec 2015, 02:28
I very much like text adventures! The parser felt a bit off. e.g. "w", "go west", "go to west" should all have gone west. Nice job!
Dooskington
Dooskington15 Dec 2015, 17:43
Interesting! The commands were a little strange though.
utoxin
utoxin15 Dec 2015, 19:36
Interesting start, but needs a lot of work still. Text adventures are challenging to do right, because of the command parsing needed. Good luck, and keep working on it!
MoonlightBomber
MoonlightBomber17 Dec 2015, 09:06
Better continue your game. This has so much potential.
Amperaauthor17 Dec 2015, 20:43
If you want to see continuations of the game, follow me on twitter @TwoOfFive_
kanatohodets17 Dec 2015, 20:45
One minor suggestion: put the 'submit' button in auto-focus, so the player can type commands and then 'enter'. I had to keep clicking 'submit' and that distracted from the game. Good job making a game! Writing is hard, but keep at it!
olety
olety17 Dec 2015, 23:25
Very cool game, but the need to press the button every time you enter a command is awkward. Maybe make a hotkey or something, so every time you press enter it submits the command.
Piscythe20 Dec 2015, 17:33
I couldn't figure out how to get into the armoury. None of the commands listed in Help got me in (inspect armoury, inspect the armoury, go to armoury, go armoury.) "yell at armoury", "punch armoury," and "stab armoury" didn't work either, but I wasn't expecting those to. Also, Enter should enter commands. This looks like it should be interesting, but the command parser needs some work.
Amperaauthor22 Dec 2015, 00:55
The command to enter the armoury is just enter.
KanedaXIII28 Dec 2015, 09:31
I like a lot text adventures, these are one of my favorite classic genres, if not the most! It's a genre that has to emerge again, IMO.
I think it has a lot of potential, and like to see more in the future, really.
The most important downs of the game are that I feel that navigation through the game world is not very intuitive, cardinal points are almost a universal standard in text games, and players expect these... and that "enter" should enter the command... but nothing new aside from other comments.
I suggest you check Inform 7, a framework for making text adventures with an extense library, if you are interested in text adventures ;D
Amperaauthor2 Jan 2016, 01:02
Thanks. I don't like inclusive frameworks. I feel that by using them I am almost cheating and taking an easy way out instead of mastering the craft. Thank you all for the feedback, and I hope that I will have a nice score.
dreamlogician
dreamlogician2 Jan 2016, 20:28
Nice work, Ampera! Seems like you have a really solid foundation here - I'm impressed at how much you were able to get done in such a short time. I like the description of the setting as well. Looking forward to seeing where you take this next.

My only suggestion is that it would be a bit easier to play if you standardize the verbs. For example, instead of requiring players to type "look around" in one area and "inspect" in another to perform a similar type of action, provide a fixed set of commands and keep them consistent.

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