The War of Japants

Overall★★★★★★★★★★3.06
Fun★★★★★★★★★★2.94
Innovation★★★★★★★★★★2.34
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★3.27
Audio★★★★★★★★★★2.92
Humor★★★★★★★★★★3.32
Mood★★★★★★★★★★3.15
Coolness★★★★★★★★★★100%
You are that last pair of pants in the Ninjean lineage.

It is your job to hunt down as many other pairs of pants as possible, while still being a totally cool ninja. With your belt as your headband, and your holy ninja stars, leap from building to building, scale the towers, and go for the highscore!

this game also features…

A Totally cool background!

Epic Procedural Generation!

A Fancy Ancient mode, setting the game to look like a really old movie! (may slow down performance)

The coolest protagonist you would ever want on a wire coat hanger!

Headband Physics!

Wall Climbing!

The accurate portrayal of putting pants on every day!

And so much more!

Controls : Spacebar, Left Shift

Theme: Two Button Controls

Feel free to post your highscores!

mine is:
Score: 7421 (10734 PostLD)
Enemies: 21

CHANGE LOG: (for post LD versions)

V1: Made game.

V1.1: (First PostLD V.)
-Changed attack button to enter.
-added mountains.
-added belt rankings.
-added a highscore system.
-added a secret.

V1.13:
-fixed some fog issues on the mountains.

V1.14:
-Fixed even more fog issues.
-fixed the placement of some tiles being generated/where they generate the next tile.
-added a new shootable obsticle in the vertical segment
-fixed the AI of the Spearman
-Reduced cooldown on attacks
-Fixed some problems with jumping immedietly after landing.
-Fixed some enemy placements in the mountain segments.

Comments38

pvtroswold
pvtroswold14 Dec 2015, 23:00
Nice idea. But I couldn't jump to the first platform always? Looks cool though
Robin14 Dec 2015, 23:25
A bit too frustrating in my opinion. You couldn't always react to things in front of you, and the sloped roofs were hard to jump off of. The walljumping made the camera go weird. I liked the custom music :)
Garris15 Dec 2015, 01:25
It is impossible to play this game without a huge, stupid grin. That said, the level generation felt a little trollish. Adding a double jump would go a long ways toward helping the player get through a tough segment. I greatly enjoyed the headband physics.
Sourtrance15 Dec 2015, 01:32
It's think it's neat, though the controls are a bit hard. The graphics and the music are cool. I really wish the music didn't restart every time I start a new game though!
KilledByAPixel
KilledByAPixel15 Dec 2015, 02:53
Nice graphics and concept. Camera got a bit glitch at times like when jumping up through the tunnel, which was really cool otherwise. Jump could be a little farther, some of the jumps seem impossible. Hitting enemies with the ninja star was really hard. Good music.
RiOrius
RiOrius15 Dec 2015, 03:06
Fun game. Pretty frustrating until I figured out that jumping at the peak of rooftops always got me safely to the next platform (and let me skip the awkward downslopes). Loved the music!
Logicon15 Dec 2015, 03:06
The stone platform is very hard to jump too, especially since you have a small window of time to figure out what's coming since it's procedural. The curved buildings were frustrating as they sometimes prevented my jumping.
Nice graphics and music though :)
Noah Ratcliff
Noah Ratcliff15 Dec 2015, 16:04
Pretty fun, however, very difficult. I feel like if you tweaked some sliders you'd increase your fun value by quite a bit.
DieBackStudios
DieBackStudios15 Dec 2015, 18:01
Small glitches but fun its fun to play, music is key well designed
Kuality Games15 Dec 2015, 21:30
Unusual controls and frustrating gameplay, interesting setting and music though
SSJMetroid
SSJMetroid15 Dec 2015, 21:33
Very hard to control. I am not a huge fan of runner games in general, I am just sick of them to be honest lol.. But yeah I got past a few buildings and at that point I got too frustrated with the controls.
CaptainRed_15 Dec 2015, 22:23
cool game but kinda glitchy and repetitive
Blobo
Bloboauthor15 Dec 2015, 22:42
Thanks for all the feedback!

The game is supposed to be hard.

i honestly dont see how the controls are frustrating or "unusual"

and thanks for all the compliments too! i'll try my best to play all of your guys's games as well. again, thanks for all the feedback!
globemaster15 Dec 2015, 23:18
Cool game. I think easing up the difficulty would have helped. It was very hard right away. Nice job, though!
danidre14
danidre1416 Dec 2015, 16:05
Nice game, cool graphics, though a bit hard.
Pusty
Pusty18 Dec 2015, 20:44
hahahaha :D nice one
anv18 Dec 2015, 21:15
Very cool endless runner. Part with small stone brick island in between gets me every time though. Ancient mode definitely improves the mood, IMO should be enabled default. Music get repetitive very fast, probably because I keep hearing only first few seconds due to my inability to stay alive for any extended amount of time;)
jigalx18 Dec 2015, 22:03
Incredibly hard, but cool! Nice little touch with the ancient mode.
Jakob37
Jakob3719 Dec 2015, 19:34
You seem to have something nice on its way here! It was a bit unforgiving though, would have been nice with some warm-up enemies, or more health.
little-burrito19 Dec 2015, 19:42
Love the game and your humour! The music totally works, the graphics are nice and hilarious, and the obstacles are really well designed! Sometimes the enemies are difficult to see and pop up in slightly odd places, and it gets REALLY tricky when you have to jump to a platform that's just slightly higher than your current one - that gives you a lot less time to react, since the ninja pants jump so high.

Overall it's a super nice game! Thanks a lot :)

I recorded when I played it, and I'm uploading the video here: https://youtu.be/ZRJytxC3KD0
rjhelms19 Dec 2015, 21:02
I like the ancient mode - a nice touch.

I agree with others that this game's really difficult - a ramp-up in difficulty at the start would be a good improvement.
speciesUnknown19 Dec 2015, 21:56
Nice twist on roof runner games, I found it a bit hard to jump on the peaked roofs, my pants jumped automatically and then missed the ledge, so I couldn't jump in time - I also found a sideways area, you should make those more common, as they add variety. I found it satisfying to shoot ninja stars at rival pants.

I gave you the highest score i've given any game so far for mood and humor.
Blake_Lead19 Dec 2015, 23:58
Really nice and funny game! Although the jump control is not always perfectly responsive, I did managed to go relatively far :)

Well done.
felilix
felilix20 Dec 2015, 00:03
Haha hilarious! I like the way you think. Ancient mode is OG.
Muel20 Dec 2015, 15:42
Can't run =(
Something weird on my machine. I open the game, but it doesn't load. Just keep waiting forever...
rsf-krx20 Dec 2015, 16:40
I really liked the graphics and audio in this one, especially the ancient mode :)
I did find the jumping to be a bit unresponsive if I tried jumping as soon as I landed on a platform. I don't know if that was intentional, but it definitely made timing harder. Overall though a fun game.
ruerob20 Dec 2015, 16:45
My highscore until now is 2326. It's a really fun game after getting used to the controls! great work on this!
aeveis
aeveis20 Dec 2015, 22:47
controls were a bit hard, especially with those curved roofs. I did run into a vertical part was made things more interesting. I also expected a shorter/longer jump based on how fast I tapped the jump button, I think it was consistent regardless of what I did. Nice to see all the variation on level patterns though!
Weeping Rupee
Weeping Rupee21 Dec 2015, 05:00
I really liked the vertical run up that wall, that was a cool surprise.

his was a quirky endless runner but it suffers alot from the controls feeling unresponsive. Also, some of the jumps are just not spaced right-- like theyre one tile shorter than the length of the jump.

We also made a very difficult game though so I get it-- you play your own game you get tunnel vision because you play it yourself so many times you start designing challenges for yourself while test playing and as a result the game gets real hard.
Jwatt22 Dec 2015, 18:36
You asked for feedback, and this is a great chance to give some, since I immediately saw some issues that were fundamentally hindering the simple gameplay. So while I am focusing on the negatives because they're easier to write about (and maybe because that's the kind of guy I am), I don't mean to discourage you in any way. I can see the effort is still there, and I appreciate you taking risks to liven up the game, like those 90 degree turns upwards. The neat Japanese aesthetic to tie it all together thematically is worth mentioning as well.

...

Okay, so the biggest nuisance is easy to condense into one example: those small platform jumps.

They demonstrate a lot of what needs fixing in this whole experience. I've seen straight up bugs like the player flying inside a wall. There's the classic missing the jump because I wasn't able to predict what was coming. Sometimes I manage to do it and feel like I didn't earn it.

The point about not being able to see it coming implies that the running speed in this game isn't proper for doing these kinds of precise jumps. There's no variation with how heavily you've pressed the jump button either, which is a detail I really feel you should've focused on, since - well - it's only one of two buttons, after all. Plenty of those "little things" that pile up to make me feel like it wasn't my fault I died. And they come back to haunt you on a lesser scale when fighting enemies, for example.

I think the common factor is that the game feels like it's going in fast-forward. This is something that happens with a lot of entries - during testing, the authors get bored of the slowness and ramp up some variables. After a weekend of having gotten used to the speed or difficulty or whatever other adjustable setting, they release the game, and the poor players who are just seeing it for the first time will feel left out of the ride. Having a third party playtester somewhere along the development is the best kind of reality check about what aspects of the design to focus on.

So because of the above points, you'll be resetting a lot. Regardless of how often you die, I'd say there's never a reason for a jam game to return to the title screen. The music restarting with resets is an additional small thing that becomes a big deal over time.

(In fact, I think title screens in LD games are unnecessary altogether. They don't offer any kind of meaningful representation, because a screenshot is more informative in a huge list of games anyway, and the lack of an options menu is simply an exercise in having reasonable default configurations to begin with.)

The graphics are tasteful for the most part. You've got some shader and particle type things going on that aren't overused or distracting. Be careful of pixel-perfect sprites stretching out, though. The only place where I felt like you were being lazy with the sprites was the sudden screenful of monotonous brick tiles in the tunnels.

One trick people easily overlook is fonts. Picking something beyond system fonts is an implementation-wise quick way to bring the visual style to the next level - for a game like this, many of the more readable bitmap fonts on Dafont would be appropriate. Consider the layout as well; place the relevant text to where the player can see it, and try to keep the possible text spawns to a minimum. (Text popping up in the middle of the screen is a bit of a dirty solution, and in this case makes some of it blend with the backgrounds. Better to dedicate some spot on the screen for announcements only.)

...

Hopefully you'll find at least some of my ramblings helpful. Grats for finishing and good luck on future LDs.
scorched
scorched22 Dec 2015, 20:24
Liked the music and the ancient mode! :-)
Strike
Strike23 Dec 2015, 15:55
Endless runner with very unresponsive jump. That's sad.
ZpeedTube
ZpeedTube31 Dec 2015, 12:50
Overall really nice. I like the grahics and humoristic part that it's ninjapants. ^^
Music is not bad but a little repetetive. :)
PowerSpark
PowerSpark3 Jan 2016, 19:00
Good idea, but the roof slopes give you only a few spots to jump from. Difficult.
Nega Drive3 Jan 2016, 19:36
Fun game. Nice graphics. An interesting take on a Canabalt style game.

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