This Ludum Dare competition is the first that I've participated in, and also the first time I've ever attempted to complete and publish a game (much less in 48 hours!). Everything is incredibly bare-bones and minimal, because one of my goals was to deliver a polished and bug-free product over one with all the features I imagined but riddled with inconsistencies.
The game itself is a puzzle in which one tries to use "cursors" to shift colored blocks into a defined shape (in this case, an apple tree). If you find a given setup absurdly hard or impossible, feel free to refresh the page: the colored squares are randomly distributed on every run-through, so you'll probably get something easier on the next try!
Everything was programmed using pure ES6 Javascript, without assets. Enjoy!
Hey, fellow first-timer :) Well done on getting it in on time. I'm finding it really difficult at the moment. I'm not sure I understand how you're supposed to go about moving the colours around. Could you perhaps elaborate a bit?
I really wanted to finish the game but the coloured squares kept overwrinting themselves and thus making the puzzle unsolvable :( You can reproduce the glitch by getting a square to both 1D "buffers" on the same spot and then rotating the cursour around that spot (press left-up-right-down) I would like to try to finish the game so if you fix the bug let me know :)
Wow. THat was quite awesome. I kind of got the rules after a few goes, but not once was I able to actually get to a point where I finished the puzzle. The idea / mechanic were simply top notch. Looked pretty good, too! I also think it could use a tutorial of some sort, and though I appreciate the random nature of the blocks, maybe have levels that must be figured out rather than random blocks? It'd be nice to know if something was possible rather than just switching blocks randomly.
Interesting mechanics! Definitely new to me. Agreed with others that it would be helpful to start with smaller, simpler puzzles. Also, I kept forgetting exactly where my cursor would move to depending on which key I pressed and what my current position was.
WOW!!! This is crazy awesome! Its like a weird harder version of Picross!! I Love It!! I would like to see a simple tutorial that's only 5 by 5 tiles or something simple
A very interesting concept; I really wish there were tutorial levels because as is I found it very hard to understand how to efficiently get the colours where I want.
What a marvelous idea for a first entry! The controls are difficult to grasp, but a solid game in every other way. Also great work implementing this in Javascript :)
Whoa, tape-drivey/Turning-esque gameplay. Would be neat to see an auto-player/AI run through levels as a sort of screen saver. Congrats on your first entry!
I think the game would've benefited from a smaller level in the beginning. A tutorial of sorts :)