Bitten

Handed in my project incomplete. I'm still working on it.

Still has some nonsensical parts but mostly makes more sense now.
I haven't completed hitboxes switching on and off with attacks so combat is bizarre and the narration doesn't take you there yet.
I've let you transform into a wolf before the story introduces it.
If you get across the bridge, that's as far as i've made the world.

use a gamepad or keyboard

Move:
WASD/Arrow keys/Left Stick

Transform (sequence break):
Z (kb) / B (XBox) / O (PS)

Slash (in wolf form):
C (kb) / X (XBox) / Square (PS)

Collaboration team:
Carrie Sloane - environment models
Taylor Sechet - sound effects
Elliott Davis - characters, assembly

Featuring music from PILOTPRIEST
used with permission

Genres: adventure

Comments2

Kashank21 Apr 2016, 01:05
I like the mood that you set and where (I think) the game is going. While I realize that you mentioned the game is incomplete, I'm going to point out a couple of things that jumped out at me. First, there's no control map, so I had to guess at the keys. The text narration that plays throughout the experience is good, but there was no other context to the game so it's hard to know exactly what was going on. I also was not aware that I was already a werewolf and just so happened to stumble across that. Finally, I was unable to to get past the point where people find me and run at me.

Good effort and keep up the hard work!
randomhuman
randomhuman9 May 2016, 07:59
Good start for sure. That music really heightens the experience and the wolf animations are excellent. You've described all the issues yourself already, but I can definitely see potential in this.

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