
Ludum Dare #35compo
Blood Moon
Bloode Moon come!
Use your Alchemy Power to shapeshift the world, and stop the Witch!
Updated: Added after LD version with frendly WASD controls and some hints (after all your feedback). You still can try to break your hands with original version.
PS: WebGl build can have strong lagspikes on MouseUp (I spend free time to replace placeholders to art, not to optimisation)
PPS: I will try to comment anybody's game, who commented this :3
Use your Alchemy Power to shapeshift the world, and stop the Witch!
Updated: Added after LD version with frendly WASD controls and some hints (after all your feedback). You still can try to break your hands with original version.
PS: WebGl build can have strong lagspikes on MouseUp (I spend free time to replace placeholders to art, not to optimisation)
PPS: I will try to comment anybody's game, who commented this :3
Comments19

CarlsonAndPeeters18 Apr 2016, 06:14
Really liked this! Very impressed by how much you got done in 48 hours; graphics grabbed me from the title screen, and there are so many different interesting mechanics. Controls are a bit finnicky and I ran into a bug where I couldn't drop the block I was holding, but really good stuff!

legavroche18 Apr 2016, 06:15
Great and innovative idea. Enjoyed the explosion mechanic but I found the controls to be cumbersome. I played the webplayer version but why not allow the player to move using WASD and jump with space rather than controlling it all through the mouse? I think that would make the movement flow better
hijomo18 Apr 2016, 06:17
This was great.
AlmightyTuna18 Apr 2016, 06:25
Neat idea, but the controls made it very difficult to play, I think WASD would have been a better solution

Linver18 Apr 2016, 06:36
Thanks for comments!
Controls are really ugly =_=.. But it's emm.. 2-nd fast developed version. I just finised *sometimes-working* mechanics after first 25~ hours, and begin to draw sprites without sleep -______-
And I used in my basecode self-developed scripts for moar fast and comfortable work (Basecode post http://ludumdare.com/compo/2016/04/15/some-basecode/)
Controls are really ugly =_=.. But it's emm.. 2-nd fast developed version. I just finised *sometimes-working* mechanics after first 25~ hours, and begin to draw sprites without sleep -______-
And I used in my basecode self-developed scripts for moar fast and comfortable work (Basecode post http://ludumdare.com/compo/2016/04/15/some-basecode/)
AnaGF18 Apr 2016, 13:40
Great graphics, great fun, and great game overall. Controls are a bit messy, I think moving with WASD would be much better, but nice work.

dtap18 Apr 2016, 15:19
Love the floor shaping idea, gives me lots of creative ways to do things. Art style is great as well.
Zayron18 Apr 2016, 18:15
The moving blocks thing is a great idea! I enjoyed this but I have to agree with the others that the controls are a little cumbersome. Other than that grate job!
XxJJKSxX19 Apr 2016, 04:30
It's a really nice game! The post version(WASD)is perfect! Sometimes blocks have own life...
10/10 Recommended to friends!
10/10 Recommended to friends!

stefenism19 Apr 2016, 18:33
I had a lot of fun playing this. It was a bit difficult to play but I enjoyed the puzzles.

pixelpotions20 Apr 2016, 19:49
Enjoyed it a lot! You did a lot in this game, everything is so simple yet so perfect fitting. Congratulations.

jakass22 Apr 2016, 17:38
Nice!!! Good graphics :D
iossif23 Apr 2016, 14:43
thanks for the wasd version. it was impossible with the mouse :)

sergicollado24 Apr 2016, 14:57
It's little hard to control well, but it has nice level mechanics

Steve | tacospice25 Apr 2016, 19:43
A really great idea, but so-so execution. Maybe I'm mostly having troubles because I ran the web build.
It's unclear why I sometimes manage to grab up to 4-5 blocks, and sometimes only 1. Realizing too late (because you're over a pit) that you only moved one block and it's gonna drop and you've wasted it gets a bit old after a while.
Sometimes the little enemies that you can't drop blocks on would fall through the geometry and hit me.
I'd recommend composing some new background music ..
The graphics are quite nice though, and the general idea of the mechanic is a really, really cool one that could definitely be reused in a more polished game.
It's unclear why I sometimes manage to grab up to 4-5 blocks, and sometimes only 1. Realizing too late (because you're over a pit) that you only moved one block and it's gonna drop and you've wasted it gets a bit old after a while.
Sometimes the little enemies that you can't drop blocks on would fall through the geometry and hit me.
I'd recommend composing some new background music ..
The graphics are quite nice though, and the general idea of the mechanic is a really, really cool one that could definitely be reused in a more polished game.

Rock Eaters1 May 2016, 07:38
reaql nice and fun to play ! :)

Rock Eaters1 May 2016, 20:31
coming back on it a second time, still good fun mechanic and graphism but still hard to play

SecondDimension2 May 2016, 10:48
Really liked the block shifting mechanic. Graphics and art style were nice as well.





![[Web] Stealth Dance!](https://pics.ldj.am/cover/77/77746-5f39dde5.png)
![[Web] A Lot of Dead Space](https://pics.ldj.am/cover/56/56089-edf107e2.png)
He-he, I can finally kill this mystic shooter... OH SHIT!
Whew, that was clos... OH SHIT!
10/10, would drop chadellier again.