Chopping Spree

Chopping Spree

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.13
coolness: 0.22
fun: 2.47
graphics: 3.40
innovation: 2.40
overall: 2.60
theme: 3.13
Fight monsters, grow your weapon to it's full potential.

In Chopping Spree you play as a dagger, aspiring for greater destruction. As you defeat rat minions, you grow and transform to bigger and better forms.

Each enemy has an aura (just a bunch of colored particles :/). To damage enemies you must switch to the OPPOSITE aura.

YELLOW damages PURPLE

PURPLE damages YELLOW

Hydra Chicken Studio

Rex Soriano @LoLo_R - programming

Connan @ConnanBell - environment art

Chase Bethea @chasebethea - sound & music

Roaring Cat Games

Barry Rowe @barryrowe -programming

Loi Le @loilemix - character art

Our team wasn't able to commit the full weekend to the JAM, so we ended up unfinished. Bears, and the Troll Boss did not make it in. The player only faces forward. Collisions need work. Rats appear to attack, but do no damage. Animation frames are a bit off in places. You know, JAM issues :)

Made with:

libGDX (https://libgdx.badlogicgames.com/)

Ashley ECS (https://github.com/libgdx/ashley/wiki/How-to-use-Ashley)
Found a bug?
Tell us on Discord