Close Calls

Close Calls

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.71
fun: 2.64
innovation: 3.31
overall: 2.70
theme: 3.36
As a stone, turn into a squid. As a squid, turn into a bird. As a bird, turn back into a stone. You get points through daredevil tactics, flying and swimming as close to your enemies as you can without getting hit.

Worked solo, and created all art and sound myself, BUT some of the graphics and sound were made before the compo so I'm opting out of those categories.

How to get points:

You start as a stone. When you're a stone, you have to be fully submerged before you can become a squid.

As a squid, you can get points from the Marlins in two ways. One's really dangerous, and one's only *pretty* dangerous.

It's pretty dangerous to wait for a Marlin to randomly charge its attack at you, and then let it narrowly whiz by while it's still going fast enough. Think of it as being kind of like a bullfighter. This gives you two points.

It's REALLY dangerous to be close enough to a Marlin when it thrusts at you, but that gets you five points.

Keep in mind: you ONLY get points from Marlins when they are either going above a certain speed, or right when they start their thrust at you. The rest of the time it's not worth it to be close to one.

You have to get at least one point underwater to transform into a gull. Your background will be red when this happens. Swim to the very top of the waterline and click outside the waterline to become a gull.

When you're a gull, you get a point by flying in front of a pelican. You can do this to the same pelican again when it bounces off the side.
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