
Ejderhalar
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"Ejderhalar" means "Dragons" in Turkish.
In this ancient dance of the dragons, both players alter the shape and size of the five beasts they control and strike the opposing dragons with well timed attacks in order to take over the battlefield.
This is an abstract, zero luck, perfect information area control board game for 2 players. Each player controls 5 dragons which can stand up in one square or crawl all over three squares of the game board. It is critical to use your dragons' bodies to push enemy pieces off critical regions of the board, only to capture these regions yourself and win the game.
What you would need to play it:
* A chess board
* 4 markers for neutral control points
* 3 pieces each of 5 different colors of tokens for both players
- Player sides can be differentiated by the shape (rectangles vs circles) or the size (small pieces vs large pieces) of tokens.
- You can always make some temporary tokens with some paper and a few color pencils, then draw a 8x8 grid on a piece of paper to play the game. You can find one example on the 4th picture.
This is my first board game design attempt. It was a tough challenge and I believe it worked out pretty well. I playtested this game for a total of 6 games with 2 different opponents. Also, I played it against myself for 10 times or so. Games tend to last between 10 and 40 minutes.
There is no option to capture an enemy piece and the game end condition is "take control over a certain number of squares on the board", therefore there's a good chance that a game between two experienced players goes on forever. I've not had the chance to find a fix for this problem.
I know it's hard to come up with the energy to test a game jam board game, but I'd really appreciate it if you can play it at least once with a real opponent. Even if you are not able to play it, please write a comment on how you feel about the game. I promise a "play, rate and comment" in return for every comment below.
Thanks for trying Ejderhalar.
Arhan Bakan
Twitter - @arhanbakan
https://arhpositive.itch.io/
https://arhanbakan.wordpress.com/
Edit - v1.1: "Target square" has a much better explanation. No rules were changed.
Edit - v1.2: Turkish rules were added and some tweaks were made to the English version to make some rules clearer.
Edit - v1.3: Improved wording on movement examples. Movement and target square concepts connect to each other much better now.
Edit - Gameplay Video Added! You should check out the video link to have an idea of how Ejderhalar plays out. It's a demo where I'm playing against myself just to show a couple of examples of how the game progresses. Don't forget to leave a comment after you watch the video! Thanks!
In this ancient dance of the dragons, both players alter the shape and size of the five beasts they control and strike the opposing dragons with well timed attacks in order to take over the battlefield.
This is an abstract, zero luck, perfect information area control board game for 2 players. Each player controls 5 dragons which can stand up in one square or crawl all over three squares of the game board. It is critical to use your dragons' bodies to push enemy pieces off critical regions of the board, only to capture these regions yourself and win the game.
What you would need to play it:
* A chess board
* 4 markers for neutral control points
* 3 pieces each of 5 different colors of tokens for both players
- Player sides can be differentiated by the shape (rectangles vs circles) or the size (small pieces vs large pieces) of tokens.
- You can always make some temporary tokens with some paper and a few color pencils, then draw a 8x8 grid on a piece of paper to play the game. You can find one example on the 4th picture.
This is my first board game design attempt. It was a tough challenge and I believe it worked out pretty well. I playtested this game for a total of 6 games with 2 different opponents. Also, I played it against myself for 10 times or so. Games tend to last between 10 and 40 minutes.
There is no option to capture an enemy piece and the game end condition is "take control over a certain number of squares on the board", therefore there's a good chance that a game between two experienced players goes on forever. I've not had the chance to find a fix for this problem.
I know it's hard to come up with the energy to test a game jam board game, but I'd really appreciate it if you can play it at least once with a real opponent. Even if you are not able to play it, please write a comment on how you feel about the game. I promise a "play, rate and comment" in return for every comment below.
Thanks for trying Ejderhalar.
Arhan Bakan
Twitter - @arhanbakan
https://arhpositive.itch.io/
https://arhanbakan.wordpress.com/
Edit - v1.1: "Target square" has a much better explanation. No rules were changed.
Edit - v1.2: Turkish rules were added and some tweaks were made to the English version to make some rules clearer.
Edit - v1.3: Improved wording on movement examples. Movement and target square concepts connect to each other much better now.
Edit - Gameplay Video Added! You should check out the video link to have an idea of how Ejderhalar plays out. It's a demo where I'm playing against myself just to show a couple of examples of how the game progresses. Don't forget to leave a comment after you watch the video! Thanks!