When an experimental shapeshifting cube gets into the wrong hands, the labs are filled with demonic creatures shaped from the cube. Take control of the second sample, who must take down the monsters and save the world.
Features: 12 Enemy types 24 Levels 3 Boss Fights 4 Difficulty settings A save file that stores your settings and progress A super awesome pause menu that you should take a moment to admire A somewhat botched intro that runs on forever (it was supposed to have segments of gameplay mixed in, but there wasn't enough time)
This is a really impressive entry! The writing was nice, though a little long-winded (and some leaps in logic, of course), and I'm impressed you made a full intro cutscene! The gameplay was well-done and speedy. I liked the enemy types, though many of them seemed pretty similar. There was a lot of content, solid controls, a consistent and pretty nice visual style, and really good sound effects. The music seemed fine for the intro, but it didn't fit the gameplay all that well. I liked the shapeshifting mechanic to turn into a gun, and that animation for the change is lovely. Very nice work overall! Great job!
Really good stuff! Great visuals and solid gameplay. The shapeshifting was super cool but felt a little underutilized; I found it was usually better just to run around shooting. Agree that the intro was too long, but really impressive work!
I didn't really feel like the bullet mechanic was used as much as it should have been. Combat was a bit tedious. Intro was a really nice addition though.
Intro was really funny, gameplay is amazing, actually the longest I played. I feel the level design could use some more work, fighting around pits could be a lot more interesting. Enemy design is good and varied, first boss was great. Graphics are neat.
Wow, nice job. I was impressed that you managed to get an introduction made within the time constraints. Besides that, the gameplay was solid, and I thought the mechanic was really cool. The art seemed very well done too. The final boss was pretty tough, but I managed to beat it :)
Am.. I thinked that it's a text quest or visual novell, and read dialogs. Dialogs are really good, but long.. And UNEXPECTED pew-pew game then xD. You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together
Sweet game. I really liked it. The intro made me chuckle. I didn't realize that you could shoot as a dude and not only as the gun until about 4 levels in. Very nice work overall though.
Sadly, I couln't finish this game but I'm hoping to do it soon. I really liked this. It was fun and good looking. Also the idea was really good. My only critic is that the intro was a bit long.
I really liked the idea of transforming into a bullet. The intro was also quite nice, especially because you managed to do this all in 48 hours. I think that the levels got hard a little too quick, but perhaps I am just not very good at this game...
Awesome. Really cool and fun and a bit humorous. I havent tried it on easy difficulty yet but the med difficulty is pretty hard. Ill definitely be playing this one a bit more post rating.
I forgot about my laundry while playing this. I also didn't realize the shapeshifter could shoot without turning into a gun. Discovering that made things a lot easier, haha.
Incredible! Only problem I could find was when playing it not fullscreen I'd often click off the screen and minimize the game. Other than that, loved absolutely everything
First of all, what an amazing game. The graphics look very good, the controls are tight, and the game was just very fun.
To give some criticism, I'd say that the bullet could have a bit more visual "oomph" when it hits something. The sound it makes is very satisfying, but it doesn't look very powerful.
That said, the shapeshifting mechanic is amazing. I'm inspired to make something like it myself, though I doubt I could do it as good as this game does it. It just feels so good to load it up and launch somewhere. The gifs don't really look like it, but it feels super tight.
Wow, this is fantastic! I love the chunky pixel art, and you've got super solid shooter gameplay at the core. The gun ability didn't seem very viable to me, given how long it takes to wind up and that it leaves you vulnerable when it lands (but the animation for it is great).
Really impressive that you created this much content at this quality. Great job!
Hey this is an awesome entry. Amazing! Loved it. Maybe the story was a little boring. And it took a while to get me going. Other than that this is one of the best and funniest entriest I've played yet.(I've played over 50 by now)
This was a really great game, with a massive amount of content and enemy types! Congratulations! I agree with most of the other comments so I'll try to cover things that other people haven't said yet. The sound effect when you shoot is PERFECT, and makes shooting feel really, really good. The big, chunky bullets you fire are great, too. The cursor was a bit hard to see sometimes, especially when the background was also green or when lots of stuff was on screen at once. Like others have said, turning into a gun looked great but didn't feel powerful enough. I would have liked if you pierced through enemies until you hit a wall, so you could attack multiple enemies at once if you lined it up well. Landing face to face with a massive enemy as your transformation ends meant it was a very risky attack!
I really liked this and would've played it for much longer if I wasn't streaming. A really cool idea that felt great to play. Obviously, some level design, more animations, and overall polish could've been great, but the fact that it works without those things is impressive. Great job.
Really impressive. I'm always greatly impressed by how much you manage to swing into a weekend. Solid gameplay, lots of interesting levels that are successfully gooey.
I really liked.... 1. The textures 2. The mood and narrative you're able to create by setting up the characters and dialogue, and giving us little plays 3. All the animations and styles of each monster 4. The satisfaction of turning into a gun and slamming into the nearest monster
Just finished playing through, that last boss was super tough! All-in-all really excellent work though, the mechanic was really fun, and the enemy/bullet types were all great, definitely had that Gungeon feel, which is a positive (though possibly a little aggravating, thought I was done with the bouncing pillar things...they haunt me)
In my opinion, I feel like the bullets could have been slowed down a bit and have done more damage, the game felt very frantic at times and less dodge-based bullet-hellish because of the amount of things on the screen. I think one of the most important parts of a game like this is when a player dies, they know it's their fault. That part of the game feedback cycle wasn't really there for me. But again, all just balance opinions.
Game felt very polished overall, and despite the intro being a little long-winded as you mentioned, it was a really great touch. I like games with balance and trade-offs, and the mobility vs damage vs positioning trade-offs coming from the primary mechanic were wonderful.
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I feel the level design could use some more work, fighting around pits could be a lot more interesting.
Enemy design is good and varied, first boss was great.
Graphics are neat.
And UNEXPECTED pew-pew game then xD.
You add really a lot of content.. but it's looks like three REALLY GOOD separated game parts: visual novell, gunfight dungeon crawler and shapeshift puzzle - and all tare very separated of each other, and don't work together
To give some criticism, I'd say that the bullet could have a bit more visual "oomph" when it hits something. The sound it makes is very satisfying, but it doesn't look very powerful.
That said, the shapeshifting mechanic is amazing. I'm inspired to make something like it myself, though I doubt I could do it as good as this game does it. It just feels so good to load it up and launch somewhere. The gifs don't really look like it, but it feels super tight.
Verdict: The game's great.
Really impressive that you created this much content at this quality. Great job!
I wish you put more puzzles with the gun mechanic.
Nice entry!
1. The textures
2. The mood and narrative you're able to create by setting up the characters and dialogue, and giving us little plays
3. All the animations and styles of each monster
4. The satisfaction of turning into a gun and slamming into the nearest monster
Thanks so much for making this!
In my opinion, I feel like the bullets could have been slowed down a bit and have done more damage, the game felt very frantic at times and less dodge-based bullet-hellish because of the amount of things on the screen. I think one of the most important parts of a game like this is when a player dies, they know it's their fault. That part of the game feedback cycle wasn't really there for me. But again, all just balance opinions.
Game felt very polished overall, and despite the intro being a little long-winded as you mentioned, it was a really great touch. I like games with balance and trade-offs, and the mobility vs damage vs positioning trade-offs coming from the primary mechanic were wonderful.