Frogurt has to learn to shift to new shapes and learn new new abilities in order to explore the whole cave. Madkaduki is doing shady things inside, can you stop it?
I don't know how much time you have to make this game, but it needs a bit of testing. I think that you should make the box collision of the enemies smaller, I get stucked here http://i.imgur.com/tCa3VgW.png I couldn't get over the tiny platform of the right because the enemy hit me from above while I'm jumping. I fall out of the level and the game doesn't ended, so I needed to close the game and run it again. The sound effects are a bit to loud. I didn't know if the fireball should defeat the enemies or only push them, so I ended jumping over them. I liked the sprites and the frog transformation ability, and the music is cool. I hope you keep working in the next LD entry :)
As others have said, needs some polish. The camera was a little too close, it was hard to get a bearing on where to go in the level, and the controls were rough. Eventually, after getting the dashing form I glitched through the level and was unable to continue playing. I like the graphics and the music a lot though
Nice little game i enjoyed the graphics and the sound but it have a little bit too much bugs (i tried the web version) need polish , otherwise it's all good
Jumping I passed through the ground and that broke the game. It's not very clear to me what I should do in the game. Maybe a smaller map would help. That'd probably help the graphics as well.
The audio was good, and the player/enemy design was pretty cool.
However, there are inconsistencies between the style of environment, it didn't really fit the characters. Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.
The audio was good, and the player/enemy design was pretty cool.
However, there are inconsistencies between the style of environment, it didn't really fit the characters. Also, level design has some room for improvement. Remember that it is as important as the characters, if not more.
AND... some feedback, as I was teleported when enemies hit me, but it wasn't explained if I died or it was a bug.
I really liked the character artwork, and the bg music was great. I couldn't really tell which direction I was supposed to be going in though, I just sort of flailed around and then got lost and stuck.
A good idea but as someone else already said a bit buggy and unpolished.
The first time I played I pressed space to breath fire and then I was stuck, couldn't move or breath more fire anymore... Also, is it possible to kiss the enemies? It seems like that was not possible.
It would be a good idea to work on the game some more, it's a good start and the idea with the different abilities is cool so keep it up!
There's a few frustrating problems - for example it's hard to punch enemies as the mouse without also getting hit yourself - and the graphics are rough - but, it is a really good concept, and fun to play. I got to the boss and punched him, but then I got sucked into him and up to the top of his head, and couldn't do anything.
Nice graphics and music, but the mechanics could use a bit of polish. The hitboxes felt a bit off, and the view was a bit narrow. Still, good job and keep on developing!
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Freank25 Apr 2016, 13:33
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35. Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description
Please check out my game as well.