
Geometer's Folly
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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POSTJAM IS OUT, READ BELOW
Left click - inscribe shape
Right click - dimension shift
WASD / Arrow keys - move
R - Cancel current spell
Tab / F1 - Show/hide spellbook
The other wizards graduated at the Zanzar University for Higher Magical Learning with more common majors: Pyromancer, Conjurer, Diviner, etc. You were undecided, and eventually circumstances pushed you into the study of arcane geometry. Now you are - the Geometer.
As a Geometer, you have two spells - Inscribe, to place a node that is part of a magical shape, and Teleport, to shift about the field quickly.
SPELLCASTING TIPS
- Spell quality is based on shape accuracy and size
- The centre of the points is calculated, then the standard deviations of distance and angular separation are measured
- The larger the spell, the easier it will be to gauge where to put the next node, and the less effect errors will have
- If any of size, angle, or distance attributes are too poor, the spell will fail
- The view is isometric, but don't take this into account when casting spells
POSTJAM EDITION
- More spells have effects
- Changed graphics for Fissure
- Added sound effects
- Enemies now attack
- Added menu with help and level customization
The postjam adds a significant amount of content (where the jam version had next to none), so be sure to play both, but base ratings on the jam version, please!
Credits
Developed by Sean Gilhuly
Additional Credits
Tiles - http://opengameart.org/content/dawnblocker
Music - Digial Clouds - Eric Matyas (www.soundimage.org)
Tools
Sound - sfxr, Audacity
Graphics - Gimp
Engine - Game Maker Studio
Left click - inscribe shape
Right click - dimension shift
WASD / Arrow keys - move
R - Cancel current spell
Tab / F1 - Show/hide spellbook
The other wizards graduated at the Zanzar University for Higher Magical Learning with more common majors: Pyromancer, Conjurer, Diviner, etc. You were undecided, and eventually circumstances pushed you into the study of arcane geometry. Now you are - the Geometer.
As a Geometer, you have two spells - Inscribe, to place a node that is part of a magical shape, and Teleport, to shift about the field quickly.
SPELLCASTING TIPS
- Spell quality is based on shape accuracy and size
- The centre of the points is calculated, then the standard deviations of distance and angular separation are measured
- The larger the spell, the easier it will be to gauge where to put the next node, and the less effect errors will have
- If any of size, angle, or distance attributes are too poor, the spell will fail
- The view is isometric, but don't take this into account when casting spells
POSTJAM EDITION
- More spells have effects
- Changed graphics for Fissure
- Added sound effects
- Enemies now attack
- Added menu with help and level customization
The postjam adds a significant amount of content (where the jam version had next to none), so be sure to play both, but base ratings on the jam version, please!
Credits
Developed by Sean Gilhuly
Additional Credits
Tiles - http://opengameart.org/content/dawnblocker
Music - Digial Clouds - Eric Matyas (www.soundimage.org)
Tools
Sound - sfxr, Audacity
Graphics - Gimp
Engine - Game Maker Studio