ICBM

by psilon
Overall★★★★★★★★★★2.21
Fun★★★★★★★★★★1.92
Innovation★★★★★★★★★★2.25
Theme★★★★★★★★★★1.83
Graphics★★★★★★★★★★2.48
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.05
Coolness★★★★★★★★★★49%
First Ludum Dare entry.

Start missiles, destroy your enemy!

Theme: Shapeshifting launchers!

Tutorial:

- Click build ICBM launcher

- select the new launcher

- load the launcher

- open the launcher

- select the Missile

- Launch the Missile

- Close launcher

- ???

- Profit

Tools:

- Unity

- Blender

Features:

- day/night cycle

- basic "gameplay"

Missing features:

- advanced gameplay (Enemy fire back)

- defensive structures

- more levels

- more enemys

- main menu

- sound, music

2016.04.18. Added webgl version

Genres: strategy
Tools: Unity

Comments12

Saladon18 Apr 2016, 15:28
It is very confusing and there is no tutorial. I just kept on doing random things until stuff happened.
Marcellus18 Apr 2016, 15:55
Vitrification is always the solution
ConorOD
ConorOD18 Apr 2016, 15:58
Followed the instructions up until 'Launch the missile' - nothing happened. All I could do was build new launchers and open/close them. Not sure if I'm missing something?
jessiexjquine
jessiexjquine19 Apr 2016, 01:30
It would be really helpful if selections were indicated, whether via a color difference on the selected object or a little window that tells you what you had selected. It was very hard to tell what my button presses were acting on!
MightyToastStudio
MightyToastStudio22 Apr 2016, 08:25
When I finally understand how to play, I launched a lot of missiles but I didnt damage the enemy. I think that the game need more feedback to help the player.
Idkfawin3222 Apr 2016, 08:38
Takes quite a bit of time to get used to but good in the end
remiv22 Apr 2016, 09:48
A good start, but more feedback about what happen would be cool.
CornflowerBlue
CornflowerBlue22 Apr 2016, 15:36
Would have appreciated a more in depth explanation of what's going on but once you get used to it it's nice.
James Coote
James Coote22 Apr 2016, 15:39
I'm guessing from reading the description that your launcher is vulnerable when open, so you have to time your launches so as to catch the enemy with open pads but not be open yourself?

It'd be really useful to have something to indicate which launcher is selected at the moment (like a colour change, arrow above it or highlight).

Also I found quite often I was clicking the buttons first, then thinking "ok, I've clicked open, now I want to click on this, this and this launcher to open them all at once". Rather than having to click individually back and forth between button and launcher. Also that way around, I can instantly see the result of my action (perhaps negating the need to have selection highlighting).
jakass
jakass22 Apr 2016, 17:39
Nice :D
deathray
deathray27 Apr 2016, 02:16
The good: Graphics were nice, animation was good, and the layout/perspective was nice.
The bad: It was impossible to know when something was selected, so that leads to a lot of confusion. I eventually figured out that you needed to select a box, then close, load, open, then click the rocket, and launch... but if there was a way to highlight the selection, that would help greatly.
Yumeito
Yumeito6 May 2016, 20:36
Nice Game :D

Other games by @psilon

Found a bug?
Tell us on Discord