Lighting and textures look awesome. It's just really hard to kill the enemies and I just found myself running into them spamming the spacebar. It was tricky killing the commanders. I never made it to Cubeler though. HEIL CUBELER!
nice graphics, I especially like the raining effects.
I had some problems to see how close you can get to the enemies without them spotting you, might work with a marker for their filed of view, like in metal gear.
I ran into a couple of bugs: - you go through the 'breefing', then select main menu in the level... the 'breefing' plays back without text, and once in the level, the controls dont work - the blue enemies come at you and get stuck on each other sometimes. Also i felt that each level did not have clear exits, and Cubeler could have been more a more unique model... liked the audio!
Good overall. Music helped the mood a lot, too. Fun infiltration game, although it was sometimes difficult to tell whether an enemy was going to spot me or not (disadvantage with having abstract shapes, I guess, field of view is less obvious). Other than that, great job!
Really great. It looked phenomenal, and I liked the premise. The killing was kind of fiddley though. Please add some sound effects too. But still, very good job.
Comments10
I had some problems to see how close you can get to the enemies without them spotting you, might work with a marker for their filed of view, like in metal gear.
I ran into a couple of bugs:
- you go through the 'breefing', then select main menu in the level... the 'breefing' plays back without text, and once in the level, the controls dont work
- the blue enemies come at you and get stuck on each other sometimes.
Also i felt that each level did not have clear exits, and Cubeler could have been more a more unique model... liked the audio!
Please add some sound effects too.
But still, very good job.