Lokator 2: The Lokatening

Lokator 2: The Lokatening

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.29
coolness: 0.41
fun: 2.74
graphics: 3.42
humor: 2.63
innovation: 3.00
mood: 3.32
overall: 2.89
theme: 2.61
Teddy is back! His ominous employers have deployed him this time to clear a region of space of pesky nuisances. Where else would one build a new gaint theme park?

Controls:

- Use the mouse or press the left and right mouse buttons to look around.

- Press the middle mouse button to reset the camera.

- Use WSAD to move, and QE to move up and down.

- Use OKL and the semi-colon key to turn, and UO to roll.

- Press Alt-F4 to exit the game.

Goal:

- Just follow the indicators, you'll figure it out.

Notes:

- Once again the game refused to package. I had hoped to be able to do so at work, but alas, it closes at 22:30 (GMT+1). I figured it would work since there are only three assets, but I guess it's more of a structural problem.

- My upload is pretty consumer and Unreal games are big, so uploading will take a while. One submission hour is, unfortunately, not enough.

- I may just go to work in 3 hours (7:30 (GM+1) in the morning X^D) and get this nonsense over and done once and for all.

Thoughts:

- The game is far from finished, we all had prior obligations and to be honest, I wasn't up for stress this time. It's feature complete, I guess, but it lacks some animations (export errors FTW) and has some placeholder art. I had also wanted to include some visual effects to make it extra funky, but alas, no more time to figure out post process materials XD

- The theme is reflected in the funkiness, but it was also planned to let Teddy have a curl-up ability that would spin-stabilize him, to counter the effects of the collected pests.

- I had wanted to include thruster particle effects for Teddy's movement, but it turns out that him being a space dweller provides him with native quantum foam propulsion instead ;)

- I suspect the game might be somewhat harder for those not used to docking in KSP ;)

Echo Team:

- Art: Lauren Herda

- Coding & Music: Berend Wouda

- Concept: Nathan van Ofwegen

- Starfield: NASA (Public Domain)

Changelog:

- 8:00 (GMT+1) 19-4-2016: Uploaded the source from work.

- 8:00 (GMT+1) 19-4-2016: Uploaded the 32 bit and 64 bit Windows packages from work.

- 4:00 (GMT+1) 19-4-2015: Updated the description.
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