Well done :) It's a bit frustrating that multiple presses of the Shift key activate some disability features on Windows. The 3D view when dying is nice, but might be unintentional? :-)
@blinry: I forgot about the windows key thing. As for the 3D view, that's just what Unreal did when I destroyed the player actor by default. It felt like a cool effect, so I didn't bother changing it.
Good concept. You had to die to understand what is happening, but since death isn't punishing it's okay.
What is the red bar for ?
A little text/image telling us what the controls are could have been cool. The player is smart enough to test them (and it would have helped me, because I had to stop my play session to read it).
By the way, is there a simple way to stop the game on windows ? By spamming buttons I opened the console and then typed "quit", is there is a simpler way ? By the way you shouldn't be able to open the console in a finished product normally.
The physics could be a little better. And the graphics are a little "flat".
Audio would be nice, I kept getting sticky keys enabling on windows.. maybe that's my own problem though. Do the spikes actually damage you? I seemed to not take damage.
The title is memorable, and that's half of it. I couldn't double jump high enough to clear over the blocks at the start in the web version, but the windows seemed to work fine.
Pretty good start here! Lots of different platforming possibilities when you combine the shapeshifting with the characters immunities. I did run into a few collision issues and oddly I sometimes couldn't jump. I believe it got in a state where it thought I was still falling.
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@blinry: I forgot about the windows key thing. As for the 3D view, that's just what Unreal did when I destroyed the player actor by default. It felt like a cool effect, so I didn't bother changing it.
Cool little game, would've been nice to be able to fire with the mouse.
I didn't have problems with the shift control.
Good concept. You had to die to understand what is happening, but since death isn't punishing it's okay.
What is the red bar for ?
A little text/image telling us what the controls are could have been cool. The player is smart enough to test them (and it would have helped me, because I had to stop my play session to read it).
By the way, is there a simple way to stop the game on windows ? By spamming buttons I opened the console and then typed "quit", is there is a simpler way ? By the way you shouldn't be able to open the console in a finished product normally.
The physics could be a little better. And the graphics are a little "flat".
Good luck on your future work.
Only way to stop the game on windows is Alt F4. I didn't even know you could get into the console...
Keep working at it! Good Job!