Poly-go-on

by mrwindy
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★2.60
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★3.07
Coolness★★★★★★★★★★20%
Poly-go-on is an endless runner where the track is a polygon that grows another side and changes shape with each lap. It may be easy at first, but every lap adds a little more difficulty.

CONTROLS
-Click to jump sides
-Press space to reset

Dev Note - I will most likely continue to work on this game over the summer and release it on mobile.

Comments11

VictorDoval18 Apr 2016, 15:36
Pretty graphics and nice mechanics! Congratulations!!
leffe10820 Apr 2016, 17:40
I got to level 14 and what made me lost was that it started on the wrong side and at a location on the screen which I didn't expect so I didn't see it fast enough to switch side. For the rest of the levels, it is not so many side changes so you can often plan long ahead what changes to do meaning there is no hurry.

That said, it can be relaxing to play a game with just one button that is not to chaotic.
LinealGames24 Apr 2016, 00:51
Easy and fun but one of the levels had part of the shape cut off so the corner wasn't visible
kabel24 Apr 2016, 19:41
Well. It's okay and all, but I didn't enjoy it that much, since it kept resetting the game to 3 every time, I messed up.
Ibzy24 Apr 2016, 23:46
Elegant simple graphics and a nice mechanic. Perhaps a 3-lives rule or something would help so you didnt have to start from 3 again each time you lose :)
qu225 Apr 2016, 00:15
This is very elegant, but not very challenging. Maybe if you had the tracks cross over themselves sometimes? That would stop you from just registering if the barriers were on the inside/outside of the shape so easily.
emmelineprufrock
emmelineprufrock25 Apr 2016, 01:52
Really interesting premise and a great idea for the theme.
LeReveur
LeReveur5 May 2016, 17:32
Not as challenging as I expected, but it's a good idea, well done. :)
LeftRight926 May 2016, 14:03
An interesting premise but lacks any challenge or flair that would be needed to really come into its own
Hectigo6 May 2016, 16:48
Smoother turns at the corners would improve the game feel a lot, also maybe the pause between levels is a bit too long. The difficulty takes quite a while to pick up too. I like qu2's suggestion that the track could cross over itself sometimes. I do like the simple elegance of the concept, it's definitely something you could make into a mobile time-killer with some more development.
ragnta6 May 2016, 17:46
Nice game! :) my score: 10

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