Welcome to the Paper Arena. You'll be competing in the Doodle Royale! Pick up one of three weapons and hack n' slash your way through hundreds of monsters!
THEME: Ancient Technology ENGINE: Unity ART: Photo Shop
FEATURES -1-2 players -10 waves -3 weapons
WEAPONS -Club (Wack 'em) -Bean Can (Gas 'em) -Cat-O-Pult (Meow 'em) (to aim hold down the action key)
CONTROLS --(Typo in game. Please read)-- -pause: "p" key
Dev Note: I hope you enjoy my game. I worked hard on it up to the last minute. I even worked on it in between my college classes. Even though there is no sound, I would still call this one my best Ludum Dare games yet!
Nicely done! I liked the idea of battle royale. The only thing I'd change is the cat shotgun. It only shoots towards you moving, but by default you're facing always the sides. It makes hard to fight a wave that comes from up or below, cause you have to move to shoot them.
Nice. Managed to win the game. Though there were some pretty large enemies that seemed threatening, it was the little spider monster that hit me by far.
If I were to choose one suggestion to improve the game, it would be that it needs more weapons and/or more balance between existing weapons. The club and the can are too swingy, making it easy for monsters to hit you. The shotgun lets you stand from far away, making it far more powerful. The end result is that you choose one and stick with it. It would be nice if there were a reason to switch weapons.
Overall, though, quite a fun little game. The "doodle" art style was charming, and the controls worked well enough to play it satisfactorily out of the gate.
I played until wave 9, after which the game became so slow that is was unplayable (running on my slow machine). I like the different enemy types. In fact this could have been a great shooter, but I think it needs some polish.
- it's nice to have different weapons, but what you do in the game is just get the best weapon and stick with it - The way the enemies retreat and become invulnerable after being hit feels kind of floaty and unsatisfying. - why do the bullets go through everything? It makes shooting things too easy and feels unconvincing - I'd prefer shooting and moving to be done independently, twin stick style. As it is now, you even have to keep moving towards the enemies when shooting up or down. - The enemy die sequence could have been something a little more satisfying
I love this doddle look, you could take this a long way, love the characters. I feel need for ammo pick ups in the future, i felt pretty invincible with the bean can! Great entry! polish it up! :D
Comments12
Sounds and/or music would've been great, and it would be nice if you could move faster, but what you have made is pretty nice. Good job!
Also loved the cat shotgun :3.
I liked the idea of battle royale.
The only thing I'd change is the cat shotgun. It only shoots towards you moving, but by default you're facing always the sides. It makes hard to fight a wave that comes from up or below, cause you have to move to shoot them.
Overall, nice game =)
Well done!
If I were to choose one suggestion to improve the game, it would be that it needs more weapons and/or more balance between existing weapons. The club and the can are too swingy, making it easy for monsters to hit you. The shotgun lets you stand from far away, making it far more powerful. The end result is that you choose one and stick with it. It would be nice if there were a reason to switch weapons.
Overall, though, quite a fun little game. The "doodle" art style was charming, and the controls worked well enough to play it satisfactorily out of the gate.
- it's nice to have different weapons, but what you do in the game is just get the best weapon and stick with it
- The way the enemies retreat and become invulnerable after being hit feels kind of floaty and unsatisfying.
- why do the bullets go through everything? It makes shooting things too easy and feels unconvincing
- I'd prefer shooting and moving to be done independently, twin stick style. As it is now, you even have to keep moving towards the enemies when shooting up or down.
- The enemy die sequence could have been something a little more satisfying