I had a late start at only 22 hours left so I made a really simple game. The goal of the game is to change your shape to capture shapes touching your territory. Includes a tutorial, multiple map sizes, and an optional AI opponent. I was originally going to use the HTML5 canvas for this but then decided that it would be simpler not to.
Libraries used: JQuery, JQuery-UI, Bootstrap Background music originally generated with: http://abundant-music.com/
Really neat game, played it a couple of times against the computer and will definitely play it again!
It should be a little more obvious you can't turn into the shape your opponent already is (maybe grey out the button?) but once that clicked it became a really tense interesting experience.
Very cool concept! Playing with the AI to see who manages to take more territory gets really interesting.
As improvements, I agree with other posts about showing that you can't use the same colour as the rival. I did realise, but it took me a few clicks -_-U
Wow really good. You should refine this outside the compo. I'd would have liked a border edge showing the extent of my territory but its not really needed. The fact you can't pick the same shape as the AI, thats a good little tactical nuance, you should look for other ideas like this. Maybe add a little Player/AI Lock icon over the last shape picked so its more obvious. A running count of squares held during the VS game would be good. Great work with such a simple idea.
very well realized Against the coimputer its challenging , Just a thing on big map turn are too long (just an option to speed animation ) anyway good job
I really like this. At first I thought "Meh, it's just a Kami clone", but where it really shines is the vs. computer mode. The transition effect is very well done.
I wish there were some tranquil music to go with it and you could add a sound effect when the player chooses the same color as the opponent to know that you can't pick it (I thought it was a bug at first).
The song is a bit weird at first, but I got used to it very quickly (I think mainly because I got addicted to this game, hahaha). Awesome concept, fairly well done for 22 hours :D
Fun game, feels really polished mechanics-wise. Only issue is starting the game the first time was a bit of trial and error to figure out how to play, but that's not a big problem at all. GJ!
Simple but efficient, the game work well, and you make a second party with pleasure, but i didnt understand why sometimes i cant choose a specific form.
Overall, it's fun in both VS mode and single player mode. I particularly like how the same color can't be picked twice consecutively in VS, it's a simple fix to something that might make the game get really out of hand but at the same time it adds a small level of challenge (i.e. sometimes you can't pick the most ideal shape).
I think if you had the time an online leaderboard (or at least a high score table a la minesweeper) might spice up Solo mode a bit.
As for VS mode, maybe some variance could make things more exciting too. Once someone is "boxed in" the game gets sort of tedious.
All just suggestions though, there's a great amount of polish and thought for a 22 hour project.
Pretty fun concept. Keys to change shapes would have been nice and the whooshing sound when you change gets a bit annoying after a while. Also, an early win detection if the computer cannot possibly beat you would be nice since it's a bit toilsome to finish once you know you have won. A great effort for 22 hours and a fun game.
It should be a little more obvious you can't turn into the shape your opponent already is (maybe grey out the button?) but once that clicked it became a really tense interesting experience.
Really good job!