
Shape Quest
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Help Mister Square save Shape Land by returning the super spinning power artifacts. Avoid touching all enemies.
Press space to start. Use arrow keys to move.
Enemies:
Magenta Trapezoid - Moves in a straight line and blocks your way.
Yellow Circle - Randomly changes direction.
Green Triangle - Lives in the water and shoots at you.
Orange Pentagon - Randomly changes position and shoots in four directions.
Only runs in 1280x720 resolution! I recommend playing the Windows build, as the animation seems to be much smoother than the HTML5 web build.
For official Ludum Dares, I've used Unity eight times and Stencyl once. I felt that it was time to learn something new. I started out using the Godot engine, but gave up on it after a few hours of having difficulties understanding how the collision system works. I had completed some GameMaker tutorials a few years ago, but this was my first full GameMaker game.
Tools used:
GameMaker - game engine
Inkscape - Vector art
Gimp - scaling graphics
BFXR - sound effects
GarageBand - music composition
Audacity - voice recording and sound modifications
Press space to start. Use arrow keys to move.
Enemies:
Magenta Trapezoid - Moves in a straight line and blocks your way.
Yellow Circle - Randomly changes direction.
Green Triangle - Lives in the water and shoots at you.
Orange Pentagon - Randomly changes position and shoots in four directions.
Only runs in 1280x720 resolution! I recommend playing the Windows build, as the animation seems to be much smoother than the HTML5 web build.
For official Ludum Dares, I've used Unity eight times and Stencyl once. I felt that it was time to learn something new. I started out using the Godot engine, but gave up on it after a few hours of having difficulties understanding how the collision system works. I had completed some GameMaker tutorials a few years ago, but this was my first full GameMaker game.
Tools used:
GameMaker - game engine
Inkscape - Vector art
Gimp - scaling graphics
BFXR - sound effects
GarageBand - music composition
Audacity - voice recording and sound modifications