Shape Quest

Shape Quest

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.89
coolness: 0.20
fun: 2.85
graphics: 2.54
humor: 2.70
innovation: 2.31
mood: 2.61
overall: 2.79
theme: 2.26
Help Mister Square save Shape Land by returning the super spinning power artifacts. Avoid touching all enemies.

Press space to start. Use arrow keys to move.

Enemies:

Magenta Trapezoid - Moves in a straight line and blocks your way.

Yellow Circle - Randomly changes direction.

Green Triangle - Lives in the water and shoots at you.

Orange Pentagon - Randomly changes position and shoots in four directions.

Only runs in 1280x720 resolution! I recommend playing the Windows build, as the animation seems to be much smoother than the HTML5 web build.

For official Ludum Dares, I've used Unity eight times and Stencyl once. I felt that it was time to learn something new. I started out using the Godot engine, but gave up on it after a few hours of having difficulties understanding how the collision system works. I had completed some GameMaker tutorials a few years ago, but this was my first full GameMaker game.

Tools used:

GameMaker - game engine

Inkscape - Vector art

Gimp - scaling graphics

BFXR - sound effects

GarageBand - music composition

Audacity - voice recording and sound modifications
Found a bug?
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