
Shaped
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
A platformer based around precision of movement and execution. Or something.
I'll be honest, I sort of substituted good design for difficulty when building the levels, I spent far too long on the menus and functionality and not enough on playtesting. From about 6+ I pretty much started phoning in the level design. On the plus side, the menu has working buttons and bindable keys for once.
If you get through all the levels, share a screenshot of your level select screen, I'd be intrigued to see if my best time displays actually work properly. It doesn't save between closing and reopening the game unfortunately, so if you do it, it'll have to be in one sitting. Good luck.
Includes two game types:
Levels - Incredibly difficult, get the lowest overall time (although finishing all the levels is in itself a massive achievement)
Sandbox - Collect all the sparkly things in the shortest time you can, or just jump around and experiment without fear of resets.
I'll be honest, I sort of substituted good design for difficulty when building the levels, I spent far too long on the menus and functionality and not enough on playtesting. From about 6+ I pretty much started phoning in the level design. On the plus side, the menu has working buttons and bindable keys for once.
If you get through all the levels, share a screenshot of your level select screen, I'd be intrigued to see if my best time displays actually work properly. It doesn't save between closing and reopening the game unfortunately, so if you do it, it'll have to be in one sitting. Good luck.
Includes two game types:
Levels - Incredibly difficult, get the lowest overall time (although finishing all the levels is in itself a massive achievement)
Sandbox - Collect all the sparkly things in the shortest time you can, or just jump around and experiment without fear of resets.