It took me a while to understand what I had to do ^^ Is it normal that the game does not restart with the square when you get killed by the not-so-evil red cube? :)
Yeah that's quite normal :^) I was also worried at first so i went to the doctor but the doctor said it was just bad game design :) Thanks for the feedback! xoxo
I mean, it's a simple game, very little going on etc. I'm not entirely sure how you structured your AI, since it was very easy for me to force the red square in a position where it had a clear view of me but didn't fire (it was stuck against a wall and unable to move towards me, but I was next to it).
Death is insubstantial. It doesn't reset your progress or move you back.
With some fundamental pathfinding ('if player_pos is in a given rectangle of the screen, move to set position that can aim into that rect'), about a dozen more enemies, and randomly spawning objectives this might have been a bit more fun.
Thanks for all the lovely comments! :) I shall publish this on steam! Now my life is future-proof thanks to this game and how well it will sell! :D 20 USD
Haha got it ;D Nice idea... very minimalistic but very funny in some way :) It took me under one minute... i think between 30 and 50 seconds... Hope you'll release some dlc's soon :)
Pretty short but it does have some potential even though the red cube's AI was ridiculously aggressive (Actually managed to complete this without losing any lives on my 3rd go).
Comments45
Is it normal that the game does not restart with the square when you get killed by the not-so-evil red cube? :)
I'm not entirely sure how you structured your AI, since it was very easy for me to force the red square in a position where it had a clear view of me but didn't fire (it was stuck against a wall and unable to move towards me, but I was next to it).
Death is insubstantial. It doesn't reset your progress or move you back.
With some fundamental pathfinding ('if player_pos is in a given rectangle of the screen, move to set position that can aim into that rect'), about a dozen more enemies, and randomly spawning objectives this might have been a bit more fun.
More levels would've been nice
I think the gameplay could be developed further
Also a bit confusing how your entry is called ShapeQuest but the file is Shapeshifting.
I enjoyed the light hearted experience
It can become something good with some other mechanics.
Not bad for a start :)
Cheers
-Morco (Banana Hammers team)
Nice job Pentakill... ops, Penthaquill! :D