ShapeShit
Follow the escape of an irrationally angry square as it 'shifts' to freedom.
- 10 Levels in total (9 + 10 are tricky but winnable)
- Normal Mode = restart level on death
- Hard Mode = restart at level 1
Controls:
A/D & LEFT/RIGHT arrows - left/right
W/Space/UP arrow - Jump
Left Shift - ShapeShift
Created by:
- Bas Tuijnman - Restarted the level...
- Bart Langedijk - Rolled a ball...
- Chris Lennon - Drunk some coffee...
- Joost Hoebe - Drew some things...
- Thomas Baillie - Copied some things...
External components -
Audio(https://freesound.org): fins & zagi2
Base tiles (for intro 'theme'): kenney.nl/assets
The name was started as git commit typo :D
== Post Jam ==
-Changed a screenshot to show all the levels.
Bugs found:
- Attempts to avoid death by lava result in being cast to eternal whitespace.
- User may vomit.
- Though its cool to shift with shift, sticky key settings can suck :(
- 10 Levels in total (9 + 10 are tricky but winnable)
- Normal Mode = restart level on death
- Hard Mode = restart at level 1
Controls:
A/D & LEFT/RIGHT arrows - left/right
W/Space/UP arrow - Jump
Left Shift - ShapeShift
Created by:
- Bas Tuijnman - Restarted the level...
- Bart Langedijk - Rolled a ball...
- Chris Lennon - Drunk some coffee...
- Joost Hoebe - Drew some things...
- Thomas Baillie - Copied some things...
External components -
Audio(https://freesound.org): fins & zagi2
Base tiles (for intro 'theme'): kenney.nl/assets
The name was started as git commit typo :D
== Post Jam ==
-Changed a screenshot to show all the levels.
Bugs found:
- Attempts to avoid death by lava result in being cast to eternal whitespace.
- User may vomit.
- Though its cool to shift with shift, sticky key settings can suck :(
Genres: puzzle





Comments9
Cool concept, and art looks simply and clean!
The inertia when moving the characters were too much for me :/
Overall great work!
Maybe I would change the shapshifting to another key (I accidentally activated sticky keys in my computer :P)
Keep up the good work!
The graphics are simple, but I really like the style... I think it suits the game very well.
Hopefully you'll get a chance to develop this a bit more - I feel that with a few tweaks to the movement, it could be great!