Deep Space Escape

Deep Space Escape

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.76
innovation: 3.45
theme: 3.17

Intro

You are the crew of a spaceship venturing deeper and deeper into the galaxy.

Your ship cannot slow down or stop, but you need to manage your crew's resources. Send shuttles to passing planets to gather vital resources as your ship relentlessly jumps between each star system progressing deeper and deeper through the galaxy.

(Eventually) You can probe and scan upcoming systems on the star map to determine your best route ahead, certain systems will only supply you certain with basic resources but are survivable, others are more dangerous but give bigger rewards.

How to 'play'


- As you progress your people consume food
- When your food runs out people begin to die - they don't eat each other I promise :fingers_crossed:
- When your people die, game is over

- You can replenish food by sending shuttles to planets in each solar system
- If your shuttles don't make it back to the ship before it jumps, the shuttle and people onboard are lost forever
- ~~You can make more shuttles from materials~~
- ~~You can extract more materials from planets~~

Known Bugs

- Icon for planet resources changes (only pick up is food). Ran out of time on multiple resource interactions.
- At low pop counts food can become infinite

Game Video in case everything breaks

https://www.youtube.com/watch?v=CBigt24oCf0

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Experience/Notes


TLDR; Do this more often, will be less chaotic. Build the basics first or run out of time.

Personal goals for the Jam:

- Have something submitted (try to avoid `unfinished`) :white_check_mark:
- Pick up the Godot engine for the first time :white_check_mark:
- (I used Unity once or twice before)
- Using game jam as an excuse to look at game dev :white_check_mark:
- Don't build a 2D platformer (again) or vertical flappy bird :upside_down: :white_check_mark:
- ~~Don't bite off more than can be delivered~~ :x:

Wish list/Post Jam additions:

- A winning scenario, currently progress is your only 'win'
- The Star map, allowing player to influence next system
- Event system for randomizing encounters/resource gathering
- Better mechanism for solar system generation
- Performing multiple actions per planet - Scanning, Mining, Exploring etc... (My radial menu was stunning I swear)
- Other object beyond planets
- Animations, Own graphics etc..
- Loading and Jumping screens
- Audio

Lessons Learned:

- Start with core stuff and build up, don't build the extra things first and run out of time to pull together
- ~~Don't be hungover on day 1 of jam~~
- Solo is tiring and confusing
- Godot is not bad at all
- I quite like this idea as a concept, a mix of FTL & Stargate Universe... may keep this idea alive post jam

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