
Ludum Dare #35compo
Spaceshape
Hi everyone !
This is my third entry so far, learned a lot.
No sounds and no graphics in this one unfortunately.
I ran out of time ...
But anyway, hope you enjoy it !
OS/X and Source are coming soon(ish).
Fixed in 1.1 :
-Enemies not spawning after Shapeshift.
-Health bar going crazy.
-Stars and projectiles too small.
Known bugs :
-Playing in fullscreen on the webplayer is recommended (you may not be able to see your credits).
-Sometime radar cubes don't go away when an enemy dies.
-When building, shapes can go through the walls and each other.
---------Controls---------
C : zoom out
V : zoom in
---Creation phase---
Spacebar : rotate shape
Right/Left arrows : move shape
Up/Down arrow : speed up shape
---Combat phase---
Mouse : turn ship
Up/Down arrow : move ship
-----------Tips-------------
In combat:
- The red bar below your ship is your current health
- The small cubes indicate enemies direction; The smaller, the further away from you.
In shop:
- Shop parts color corresponds to your ship.
- Shapeshift rebuild your ship entirely and add bought shapes.
- Spend your money wisely, different parts affect your ship different ways, experiment !
This is my third entry so far, learned a lot.
No sounds and no graphics in this one unfortunately.
I ran out of time ...
But anyway, hope you enjoy it !
OS/X and Source are coming soon(ish).
Fixed in 1.1 :
-Enemies not spawning after Shapeshift.
-Health bar going crazy.
-Stars and projectiles too small.
Known bugs :
-Playing in fullscreen on the webplayer is recommended (you may not be able to see your credits).
-Sometime radar cubes don't go away when an enemy dies.
-When building, shapes can go through the walls and each other.
---------Controls---------
C : zoom out
V : zoom in
---Creation phase---
Spacebar : rotate shape
Right/Left arrows : move shape
Up/Down arrow : speed up shape
---Combat phase---
Mouse : turn ship
Up/Down arrow : move ship
-----------Tips-------------
In combat:
- The red bar below your ship is your current health
- The small cubes indicate enemies direction; The smaller, the further away from you.
In shop:
- Shop parts color corresponds to your ship.
- Shapeshift rebuild your ship entirely and add bought shapes.
- Spend your money wisely, different parts affect your ship different ways, experiment !
Genres: shooter
Comments27

Spud18 Apr 2016, 11:20
Needs a bit more fleshing out, potential to be a really great game

Kazetsukai18 Apr 2016, 11:58
The tetris segment felt a bit clunky, and I was confused when lines didn't clear and blocks went through other blocks haha. The time spent navigating towards enemy ships is effectively a big downtime for the player, so leads to the game being a little bit boring.
studdert24918 Apr 2016, 12:01
Always been a fan of Tetris games, though the combat phase was a little obscure.
ruchirbapat18 Apr 2016, 12:15
cool game although the movement was a bit odd at times

h2n018 Apr 2016, 12:25
A fun little idea, its a shame it doesn't reset when you die, had to load the game back up a few times.

hugheth18 Apr 2016, 14:16
Haha this is for some reason really funny. I just really like the way it takes something traditional and turns it into something completely different. Good job.

goffmog18 Apr 2016, 14:18
I felt a bit lost in the combat section, but as a veteran of many a tetris clone I enjoyed that part of it. I very nearly did tetris myself but I struggled to think of a unique mechanic to add to it, so props for innovation definitely!
Leon Möhring18 Apr 2016, 14:22
The concept to build your ship tetris style is great, but it was hard to find enemies and get enough money to buy something. But it has potential if polished!

pjimmy18 Apr 2016, 14:42
Building your ship using tetris is a very creative idea, well done

mightymarcus18 Apr 2016, 14:46
I know, we had not much time. But the controls and the bugs too are horrible and I even managed to get a tetris shape out of the bounds. ;)

Jukepoks118 Apr 2016, 15:06
interesting design :D after I tried to make shape again on that tetris style shapemaker it didn't let me go right enough to add blocks to it.. :( needs sounds! I like the idea of using tetris-kinda block maker for making a shape.
AlexLamarche18 Apr 2016, 17:08
Awesome... Like extreme tetris :)

RyanNielson18 Apr 2016, 17:54
Neat idea, but it needs work. The input wasn't responsive and sometimes the left and right movement didn't work. Also I shouldn't be able to leave the play space with the pieces. Decent idea overall.

chriiis8818 Apr 2016, 17:59
Absolutely brilliant idea, that needs some work though:
- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down
- everything is too small :)
- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies
Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.
- the Tetris part is too slow. When the down key is pressed, the stones still take ages to reach the bottom. It would also be helpful to see the function of each color (armor, weapon etc.) while a piece is falling down
- everything is too small :)
- there is no point in killing enemies as of yet, apart from getting more credits to kill more enemies
Just to emphasize, the game IS fun to play. It could be even better with a few fixes and a clear goal for the player.
nervous.composers18 Apr 2016, 19:41
Its an interesting concept, can be expanded such that the shape of the ship will affect the combat and characteristics of the ship. Ship building a little bit slow, and enemies are quite hard to find.

davidcmcdonald19 Apr 2016, 01:50
i like how you mixed concepts. nice work :)

PeachTreeOath19 Apr 2016, 08:50
Clever idea but the controls were a bit stiff in the beginning.

DevelopTech19 Apr 2016, 12:32
Personally I think it has potential to become to a great game, but the combat is confusing and it need to improve its controls. Great concept anyway.
PyroSneak19 Apr 2016, 15:54
great little game, has a lot of potential.
LostViking20 Apr 2016, 00:07
The spaceship combat is good and have elements of strategy. However the Tetris part was quite frustrating when the blocks didn't move with my input. But overall I liked it.
Berserker_Chris20 Apr 2016, 02:31
Cool version of Tetris. The zoom should stop before you go trough the stones.

Decentsauce20 Apr 2016, 05:31
Cool idea, but the execution could use some work. The Tetris part felt very unresponsive at times so I had a hard time building my ship. Also, please don't make me use both keyboard alone and mouse and keyboard. :p Combat felt a bit non interactive in that it's just keep hitting till one drops dead. (At least with the ship I had I couldn't dodge bullets or do anything interesting in combat) Still, overall cool entry! :)

Patomkin21 Apr 2016, 11:09
The tetris-to-spaceship idea is very interesting, but I didn't understandthe rest of it :(
0110110121 Apr 2016, 11:48
I didn't understand what to do in the combat phase at first.
Cool idea, I like games with several phases and customization. Needs some more work but could be a really fun game!
Cool idea, I like games with several phases and customization. Needs some more work but could be a really fun game!

Gamepopper21 Apr 2016, 18:49
A space sim combined with tetris, I wish I came up with that combination.
It was a bit glitchy (I could move blocks outside of the grid) but I love the concept you did and your approach to it. Great job!
It was a bit glitchy (I could move blocks outside of the grid) but I love the concept you did and your approach to it. Great job!

Jupiter_Hadley27 Apr 2016, 16:05
Really neat concept! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1j0YT8wm6Kc






I also didn't understand what to do in the combat phase :-o
I had some dots around my ship and I thought those were the directions I was maybe supposed to fly towards, but I didn't know if I was moving or not (some background stars or something might have helped there).