Speed Shape is a speed runner where gameplay changes with the shapeshift of the player. We made all the art by ourself. (musics, sounds, models, textures..) We used Unity Engine. Unfortunately, we had many things to do this week, so our game is uncompleted. We'll do better next time ;)
The bird one is too hard, while the sheep one is too easy. Instead of losing immediately for the bird one when you touch another bird, you should still be able to try to recover even though you are being pushed back. Short and simple, the middle level was the most interesting due to its mechanic.
That cloud will NOT stop judging me! I like how you freshened up the formula of a runner/helicopter game. The most frustrating thing about the genre is how quickly and randomly it seems you can die, and in your case, death is just a change of mode 2/3 times.
I agree with the other comments on difficulty. I obviously missed the flappy bird craze or something :) Unfortunately it felt like 3 different games, I think it would have fit the theme more if you somehow kept the player on screen while the shape shifting happened. Music was a bit repetitive, I liked your models. Weird, for some reason your authors page says 'not found'.
Nice graphics but did not understand the logic behind it. The first two animals are almost impossible to play with, and then the third one is too easy. Maybe if the difficulty was building up or it was more balanced, could be more fun.
Awesome graphics, especially the clouds!