Ludum Dare #35compo
Super Shape Drop
* Use your mouse to shift rows or columns as far as you want.
* The farther you shift a row or column, the more points you score.
* Fill up the bars on the left with color for a 15 second Time Extension
Scoring Details for the curious:
* Points in each set is Shift Multiplier * Combo Length * Number of pieces
* The time extensions on the left are 24 units large. Each time you clear a shape you get (1 + Shift Distance) units added to that color. Fill all the bars for a 15 second time extension.
Tools
* Unity
* Microsoft Powerpoint
* Photoshop
* bfxr
* LMMS
* Audacity
* The farther you shift a row or column, the more points you score.
* Fill up the bars on the left with color for a 15 second Time Extension
Scoring Details for the curious:
* Points in each set is Shift Multiplier * Combo Length * Number of pieces
* The time extensions on the left are 24 units large. Each time you clear a shape you get (1 + Shift Distance) units added to that color. Fill all the bars for a 15 second time extension.
Tools
* Unity
* Microsoft Powerpoint
* Photoshop
* bfxr
* LMMS
* Audacity







Comments20
Would love your thoughts on my game -- Tito's Revenge
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
You capture the essence of that type of game perfectly: feedbacks, lots of feedbacks.. either visual or audible ones. And combos, lots of combos. And the rewarding feeling when we're about to loose and we obtain a time extend. All these details that keep the player focus.
Many entries may have a better concept than yours, but most of them lack of feedbacks, music or sounds (if it's not all three). It's also important to be able to polish a game, even in 3 days. That's why I'll reward you for that in my rating :)
I can't open the source btw