game: good idea, nicely drawn, intuitive, always in motion - fun to play! screen layout: area for opponent graphics too small, buttons appear more important There could be something showing the "hit" and more actions... nice work! 4/5
Wow, what a unique art style. It's kind of cool that there are no visible stats in combat - you have to base your strategy on the way your body parts look.
I really like the paper+pencil drawing theme. Pro-tip: whenever I shifted the legs, I seemed to have dodged more of their attacks than usual, but when I shifted my torso, they seemed to have had an easier time hitting me.
I wonder if it depends on the monster type whether to shift certain parts or not?
Lovely art style, I love the sketchy background. The game itself needs more player feedback, I didn't know what I was doing right, or wrong. I killed the first enemy then the game wouldn't load the second stage for me. :(
The game seemed to freeze after just the first enemy for me :( Also, I agree with others that more feedback for user interactions would be great. Love the art and music though.
Comments21
screen layout: area for opponent graphics too small, buttons appear more important
There could be something showing the "hit" and more actions... nice work! 4/5
Pro-tip: whenever I shifted the legs, I seemed to have dodged more of their attacks than usual, but when I shifted my torso, they seemed to have had an easier time hitting me.
I wonder if it depends on the monster type whether to shift certain parts or not?
Didn't have much of an idea of what was going on, just shifted enough until I wasn't hit and started to do some damage. Cool entry.