I like the graphical presentation of the game, but dear sheeps up high it was tough. I could make it to the third platform just barely, but my mouse kept leaving the screen so I died more time than I would like to admit, but I kept trying, so good job on making the game effective on getting you right back into it!
I really like the idea! Funny sounds were nice as well. It's a shame that sound from first transformation was not repeated on the next ones. :D
Unfortunately, I was unable to get it past 2nd platform, I always lose at the 3rd transformation. I don't like that the planks are so thin. It would be ok, but contols glich out a lot when you hit a wall, so you must move on the edge, which makes game a lot harder that it should be. Good job overall.
P.S. To all of those who didn't understood the game: Well, you guys should read the description. The mage transforms you into a ball once in a while. To survive, you need to stand on flat platforms when it happens.
Nice concept! I can see this working on mobile. I think you guys should keep working on it. The movement felt weird sometimes. Add some wind sounds e more challenges ;)
I don't know why people aren't getting it, it's very straightforward.
The concept is nice (I think I understand) but it's too difficult with any check point. Their is still a lot of collision bugs that make the game almost impossible to complete.
I managed to reach the 6 or 7th platform, but it was only luck.
Ooo! I get the point! You're trying to make me mad! Srsly, tho- this is probably the simplest, yet most frustratingly hard game of this LD. I know what I gotta do- I just can't do it! Video of a speed run please?!
I didn't get the point at first, maybe some kind of in game explanation could have helped. I tried to play it on web, but the mouse was always leaving screen which made me die, reason why I also played the windows version, this time, with no problem.
I finished it, but the "fight" part with the wizard is... well... strange.
The strange collision issues actually make this a lot harder than it is (sometimes you ended up being snagged near the walls) but it's still finish-able but overall it's a pretty fun and interesting entry.
Idea is good, but it is hard to understand. Colliders are a bit buggy, maybe would be better to use box colliders instead of mesh colliders. Graphics are fresh and neat, by the way!
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It's a shame that sound from first transformation was not repeated on the next ones. :D
Unfortunately, I was unable to get it past 2nd platform, I always lose at the 3rd transformation. I don't like that the planks are so thin. It would be ok, but contols glich out a lot when you hit a wall, so you must move on the edge, which makes game a lot harder that it should be.
Good job overall.
P.S. To all of those who didn't understood the game: Well, you guys should read the description. The mage transforms you into a ball once in a while. To survive, you need to stand on flat platforms when it happens.
I don't know why people aren't getting it, it's very straightforward.
Their is still a lot of collision bugs that make the game almost impossible to complete.
I managed to reach the 6 or 7th platform, but it was only luck.
I didn't get the point at first, maybe some kind of in game explanation could have helped.
I tried to play it on web, but the mouse was always leaving screen which made me die, reason why I also played the windows version, this time, with no problem.
I finished it, but the "fight" part with the wizard is... well... strange.
Also here's proof that I actually beat the game :V - http://imgur.com/KBZIOnO
Graphics are fresh and neat, by the way!