Help the hero descend into the depths of The Morphing Manor. You must shift the walls of the ancient estate to allow him to go to ever deeper floors in search of fame and glory. Along the way he must avoid the deadly traps and Ghost Bombs that guard the place and navigate the endless hallways and ladders of the old manor.
-----About-----
Tutorial is in game.
Post your best scores in the comments.
Made in 48 hours by Evergreen Games
Tools:
Engine - Unity Art - Gimp Music - Logic Pro Sound - Logic and CFXR
Nice graphics and presentation. Reaching the stairs is a big clunky, though. I'm not sure how you do it after you get close and with an open door (he doesn't want to move in, for some reason).
Great idea for a game! It took me a bit to realize how to move the character to the actual ladder, but once I got a hang of it I really got into a groove there. I feel like the game could really benefit from more mixups like the bomb ghosts to give you more to think about at any given time. By the way i love that real-time mechanic in a turn based game. Well done!
Great entry! I love the idea and it both looks and feels nice. Great audio too. Only thing I would have liked different is the controls. Felt as if I had to click the wrong direction, so it slowed me down a bit.
Took a little while to get the hang of the idea, but I eventually figured it out. Nice idea and use of the theme. Music and sounds were also quite good. I feel like it would probably work well as a mobile game, where you could slide the pieces with your finger or just touch the arrows.
Controls are bit hard to get at the first time. It took me a while until i found that the map is being modified by moving, i thought it is rubik-cube like game at first (the map rotates). Nice game after I got the controls I enjoyed playing.
The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem!
F
Freank24 Apr 2016, 16:25
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35. Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description
Had a lot more fun with this game than I realized. The key strategy I found was simply to trap the soldier in the starting room, then starting shifting it until it's directly adjacent to the goal. Made it up to level 6 with this simple strategy.
I do think the direction the soldier moves could be more obvious. For example, since you already have arrows indicating the direction the row/column will move, it'll be nice if the soldier's direction of movement was also displayed while selecting the row/column to move.
Comments21
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I do think the direction the soldier moves could be more obvious. For example, since you already have arrows indicating the direction the row/column will move, it'll be nice if the soldier's direction of movement was also displayed while selecting the row/column to move.