The Un-Named Game about Shape-Shifting

The Un-Named Game about Shape-Shifting

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
graphics: 2.19
overall: 2.38
theme: 3.10
My first Ludum Dare!

//old
So far, I seem to be suffering from scope creep, combined with starting a few hours late, and then several more hours interruption by IRL obligations, so this might not get completed in time.

Anyways, after learning of the theme, I took a few minutes to come-up with a plan.
//end

There is one playable character, that can shape-shift between 5 forms. Each form has different abilities. When a form dies, you automatically shift to the next available one, and, it goes without saying what happens if there are NO forms left.

Many features and mechanics are not yet completed!
There are some pretty significant bugs, namely that the collision for the EnemyMouse object is awful. I disabled 2/3 of it, and the part that remains still doesn't work!

As for the fact this is not very high-quality at all, and contradicts my name/slogan, well, in most other cases, I do not allow such a poorly designed/developed thing to see the light of day. However, due to time constraints, multiple interruptions, and plenty of scope creep, I failed to complete this. I did as best as I can, and in the end, that's all that matters. I may or may not add to this at a later date, as it'd be col to see this as I had actually envisioned it.

NOTE:
The .json files for the web version don't like to re-cache.
This has been put into consideration for any future games of mine.

another update:
source now on github.
This is the version I will maintain the most, the original source.zip file might actually never see another update. The current version of the "extended" version contains some small bug fixes at the time of writing this (April 22, 2016)

declaration of tech:
http://ludumdare.com/compo/2016/04/14/declaring-stuff-first-ld-for-me/

post-mortem:
http://ludumdare.com/compo/2016/04/21/post-mortem-of-my-game/

keywords: "RPG" , "HTML5" , "pixel" , "incomplete" , "web"
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