
Puzzling Bullets
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Control the ship and fire bullets at the base of the blocks to move them around the puzzle. The goal is to get every puzzle block onto one of the colored tiles to make them stop shooting at you and complete the (very few) levels.
Note: We ran out of time to finish the game due to several technical problems during development, and conflicting schedules for the weekend, so it's very incomplete; there's a lot missing from it. For example, the bullets do not do anything, there's no menus, no win or lose screen, and the level designs are also incomplete.
The original idea was Puzzle + Shooter (or Bullet Hell).
`Left, Right, Up, Down arrows` = Also move ship around.
`Spacebar` = Fire a bullet in the direction the ship is facing.
* Artwork & Gameplay/Level design by @QualityCatGames
* Paint.net (pixel art)
* OptimizedPriorityQueue
* Json.NET
* .NET Framework 4
* J2D (custom, work in progress)
Note: We ran out of time to finish the game due to several technical problems during development, and conflicting schedules for the weekend, so it's very incomplete; there's a lot missing from it. For example, the bullets do not do anything, there's no menus, no win or lose screen, and the level designs are also incomplete.
The original idea was Puzzle + Shooter (or Bullet Hell).
Controls
`W, S, A, D` = Move ship around.`Left, Right, Up, Down arrows` = Also move ship around.
`Spacebar` = Fire a bullet in the direction the ship is facing.
Credits:
* Programmed by @Josh6680* Artwork & Gameplay/Level design by @QualityCatGames
Tools:
* Visual Studio 2017 (C# language)* Paint.net (pixel art)
Libraries:
* SFML.Net 2.4* OptimizedPriorityQueue
* Json.NET
* .NET Framework 4
* J2D (custom, work in progress)