
They are Missing
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is a text-based game in Vanilla JS, made to have some kind of horror ambience to it, but becoming more and more focused on exploration as the player progresses.
The original idea came from the shapeshift theme: what if it was the game that was shifting around you? The level shifts in reaction to the player, but there is essentially no way to know what causes what. I hoped that created a tension, fitting in the horror theme.
The level is mostly randomly generated: doors and passages will close differently each time. It's important to know, though, that there is NO randomness once you have entered the mansion: everything is calculated, and you technically have control over everything, even though you don't know how.
Tell me if you liked it, tell me if you liked the ambience, or thought it was cliché and couldn't get in the mood.
The original idea came from the shapeshift theme: what if it was the game that was shifting around you? The level shifts in reaction to the player, but there is essentially no way to know what causes what. I hoped that created a tension, fitting in the horror theme.
The level is mostly randomly generated: doors and passages will close differently each time. It's important to know, though, that there is NO randomness once you have entered the mansion: everything is calculated, and you technically have control over everything, even though you don't know how.
Tell me if you liked it, tell me if you liked the ambience, or thought it was cliché and couldn't get in the mood.