
Tired-RPG
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is a T-RPG where you play a little guy that ventures in dungeons to slay the evil monsters residing there.
The ideas that lead me to trying to create a T-RPG are those:
- In object-oriented programmation there's a concept called Polymorphism that says "If object A can behave like object B then it's possible to use A where B is needed", applying this concept to the general design is a way to follow the theme.
- The class system of japanese-style T-RPG is a way of shapeshifting and interacts nicely with the concept of Polymorphism.
Right now the game can only be played on Windows OS, you can use either Keyboard + Mouse or only Keyboard (WASD/Arrows + Space/Enter & B/Escape) or XBOX360 gamepad.
And most importantly: it's not finished! Yeaaahh!
There's no IA, no win / lose conditions, the only way to quit the game while in dungeon is to hit Alt+F4, the class system is implemented but not the interface to change the player's class and there's no level made at all.
Still if you want to get the source project, don't hesitate to ask me, it just needs a little bit of cleaning before.
Have fun! :D
The ideas that lead me to trying to create a T-RPG are those:
- In object-oriented programmation there's a concept called Polymorphism that says "If object A can behave like object B then it's possible to use A where B is needed", applying this concept to the general design is a way to follow the theme.
- The class system of japanese-style T-RPG is a way of shapeshifting and interacts nicely with the concept of Polymorphism.
Right now the game can only be played on Windows OS, you can use either Keyboard + Mouse or only Keyboard (WASD/Arrows + Space/Enter & B/Escape) or XBOX360 gamepad.
And most importantly: it's not finished! Yeaaahh!
There's no IA, no win / lose conditions, the only way to quit the game while in dungeon is to hit Alt+F4, the class system is implemented but not the interface to change the player's class and there's no level made at all.
Still if you want to get the source project, don't hesitate to ask me, it just needs a little bit of cleaning before.
Have fun! :D