
BeerFight!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A game about throwing beers at people to prevent them from fighting in your bar (but the more they drink, the faster they'll start a fight...).
Inputs supported
- *Mouse + Keyboard (Press F1)*
- G > Throw white beer
- H > Throw lager
- J > Throw bitter
- K > Throw black beer
- P > Pause game
- Mouse translation > Aim the throw
- *Gamepad Xbox360/XboxOne (Press F2)*
- X > Throw white beer
- A > Throw lager
- B > Throw bitter
- Y > Throw black beer
- Start > Pause game
- Left Joystick > Aim the throw
OS supported
- Windows
- MacOSX
- Linux
Updates
*MacOSX & Linux port - 06/12/2017*
The differences with the Windows build concerns only the Xbox gamepads support. I can't test these builds though so if you encouter a problem with them I'll need your help to fix it.
I'm using the built-in input manager of Unity and this reference: http://wiki.unity3d.com/index.php?title=Xbox360Controller
*0.2 - 06/12/2017*
- Added all licences attributions to the credits screen (yeah CC0 FTW!)
- Filled input instructions on the input settings screen.
- The gamepad support and input settings screen were already implemented but I didn't had time to write down the controls mapping. ;x
- Marked a bunch of gameobjects as static in UnityEditor to reduce draw calls.
- Changed archive format from .rar to .zip
Inputs supported
- *Mouse + Keyboard (Press F1)*
- G > Throw white beer
- H > Throw lager
- J > Throw bitter
- K > Throw black beer
- P > Pause game
- Mouse translation > Aim the throw
- *Gamepad Xbox360/XboxOne (Press F2)*
- X > Throw white beer
- A > Throw lager
- B > Throw bitter
- Y > Throw black beer
- Start > Pause game
- Left Joystick > Aim the throw
OS supported
- Windows
- MacOSX
- Linux
Updates
*MacOSX & Linux port - 06/12/2017*
The differences with the Windows build concerns only the Xbox gamepads support. I can't test these builds though so if you encouter a problem with them I'll need your help to fix it.
I'm using the built-in input manager of Unity and this reference: http://wiki.unity3d.com/index.php?title=Xbox360Controller
*0.2 - 06/12/2017*
- Added all licences attributions to the credits screen (yeah CC0 FTW!)
- Filled input instructions on the input settings screen.
- The gamepad support and input settings screen were already implemented but I didn't had time to write down the controls mapping. ;x
- Marked a bunch of gameobjects as static in UnityEditor to reduce draw calls.
- Changed archive format from .rar to .zip