Vishnu Launch
Vishnu must travel really far! Upgrade and use your avatars of Vishnu to win~
Instructions:
-Press 1-9 or click on your avatar symbols in the top left to change forms
-Avatar forms have a limited time, so switch between them before you run out of power
-Upgrading forms in the shop will give you more avatar lifetime and stats
-Hitting spacebar [repeatedly] will stop your momentum if you want to stop your run early
* No save feature right now, sorry! *
* May get out of memory error for WebGL on slower computers, use Web Player in this case *
Instructions:
-Press 1-9 or click on your avatar symbols in the top left to change forms
-Avatar forms have a limited time, so switch between them before you run out of power
-Upgrading forms in the shop will give you more avatar lifetime and stats
-Hitting spacebar [repeatedly] will stop your momentum if you want to stop your run early
* No save feature right now, sorry! *
* May get out of memory error for WebGL on slower computers, use Web Player in this case *







Comments37
We just played it on our channel and showed it to our fans too!
Not much else to say: it does what's written on the box and is just fun.
Nice entry, kudos :)
Well job dude!
Anyway, certain forms felt kinda useless or counter-productive compared to others, but maybe I just didn't figure out how to use them well. The controls also felt kinda clunky and weird... Combine those problems and it looks like the game would've benefited from *fewer* forms, doesn't it?
For an example, I didn't really get what the Kalki form is supposed to do; I think there's a bug with it where it's not affected by flowers? Or maybe that's intentional.
But seriously: this would've been better with LESS content! Not often you hear that in a Ludum Dare, is it?
I might've been able to make it past the weird controls if the game didn't go so fast at top speeds. Also, there's a contradictory problem: when you're down to almost-nothing for speed, it takes too long for the game to decide you're done. But I guess I'm okay with that, 'cause it led to an awesome run or two where things just kept going and my statue form got more rupees.
Overall, I think the times when you're stuck with low speeds would've been better if you didn't lose any momentum on the ground except as the statue, which would cause you to lose ALL your momentum when you hit the ground. You could sprinkle the ground with lots of low-power flowers and some high-power ones. You could set the whole thing up so you only lose all your speed from rocks, birds, balloons, or hitting the ground as a statue. Seems like a more fun way to go out.
Anyway, like I said: unique, fun, and funny! What I liked about it made me love it so much that all I really want now is for you to hammer some of the flaws out so I can love it even more. Great work.