Wow. this game has a lot of unexpected moments within it. Very well thought out. Though the boss on level 9 was so hard, I had to memorize the time between the shots that the robot fired since the projectile was just about too fast to react to. Did not expect level 10 to be what it was (like level 1).
This was a very strange and confusing game with a great aesthetic--loved the minimalistic presentation. I enjoyed playing it and you left me wanting more! Always nice to see developers experimenting with new and unique methods of storytelling.
Well the concept is great, but it has an issue with the fact you can mash fire and just turn back and forth until everything's dead. In addition, in the sea of my bullets it can be hard to see enemy projectiles.
Lots of fun to play with all the twists :) Funny enough, I started to run left in a level, just to see what happened - died after a while, so I thought I'd explore the other direction (turns out you still move left anyway haha)
Nice work! I'd recommend changing the bullet shooting height just a few pixels, so the enemy ones can be picked apart (or maybe change the size a bit so they can be recognized)
Its amazing to reflect on how exciting this kind of graphics was back on the ZX81! I remember typing in a downhill skiing game from listings in a magazine and getting that same kind of flickering monochrome graphics feel... :)
Full of surprises, intriguing theme, just perfect for my short attention span. As for level 9, I just kept jumping non-stop, avoiding all the missiles.
Nice game. I think you should work on lvls i mean lvls shouldn't be too flat, no chalange if you are hitting all time space, left-arow and right-arow. btw. i found glitch on stage 6 i can't back to menu after death here is screen . http://screenshot.sh/n9Kj50xA7JI1e can't do nothing.
Hi @Ilseroth Thanks for the feedback I was afraid people would find it hard so I decided to leave it a little on the easy side has I could before the final levels.
HI @Vaiaphraim Thanks for your input totally agree :)
Hi @Will Edwards I think I only played one game for the ZX it involved train and a theatre curtain... Not sure what console if was but I believe it was ZX and I never forgot about :) (I took inspiration in the Magnavox! - it had no color only plastic screen overlays)
Hi @facelesstheone I did die a lot on that one on testing :)
Hi @QwaKlak There is no glitch! You just didn't follow the sign :)
I like how this game messes with your expectations. The killing in the first levels was pretty easy by cheesing the enemies. But I guess that might be part of the game's design. I really enjoyed this game, nice to get something unexpected. Not sure if I haven't missed some weird hidden secret somewhere :D
Funny! Great animation, good difficulty, requires you to think a bit on a few of the levels. Almost gave up on 6 (?) (the one with three players) but figured it out.
Asthetic is nice I personally didn't like what you did there... It's ambitious and all but isn't intruiging enough to do what it wants to.. I don't know to put it bluntly it's like the game thinks it's impressive when it really isn't as it thinks it is. I didn't play for very long but that's how I feel.
I had no idea what was going on most of the time, but I enjoyed shooting the robots anyways. I didn't enjoy the strange glitches like the first and last level. They hurt my eyes as I was playing in a dark room :(
Pretty much my thoughts, and when you take that away there's not much else to the game, other than it being kinda well-made (no technical issues, other than the lack of audio).
Really neat story! I included it in my compilation video series of Ludum Dare 36 games, if you’d like to take a look :) https://youtu.be/6fURV7WMVCQ
I agree. It's kinda proof that it's hard to make clever games which are honestly good. The game shouldn't try to be clever it kinda grows out of the sheer beauty of exploring a thought and only later on realizing and making it a "meta" element in a game. It's not like this is personal, I try to be honest .. I guess a tiny bit pretentious is the words I tried to avoid. But indeed it was polished which is something I never get right in the compo. So in no doubt this has the potentiall I just personally don't like it. The technical skills are there.. the soul is kinda missing
It starts out a little to easy, but there's a good sense of building a progression that makes it feel like it's leading up to something worthehile. I got up to level 8, but couldn't figure out how to go right on that level.
Well, you should have received the same feedback that my game (http://goo.gl/DY8rKG play here). I like the minimalist aesthetic, the mechanics are very similar to my game. I could have more lives and the first level has tilt, I do not know if it's intentional, but almost gave up for it. Let put fullscreen on this page or on the page itch.io.
Yaiii I beat it!!.... I think.... xp Concept is neat and the minimalist aesthetic is really nice. I really miss some SFX, but time is short. And I am still a bit confused... Anyway nice job!
Wow, one of the best games i have seen on any LD, very creative mechanics, a lot of different inovative ideas, nice b/w gfx and animations, add sound and more levels (use the mechanics you have but make longer levels of it, combine the mechanics in some, ...) and you have a great game!!! You should keep at it, there is a market for these games (vvvvvv and such)
Comments54
Thanks. :)
Funny enough, I started to run left in a level, just to see what happened - died after a while, so I thought I'd explore the other direction (turns out you still move left anyway haha)
Nice work! I'd recommend changing the bullet shooting height just a few pixels, so the enemy ones can be picked apart (or maybe change the size a bit so they can be recognized)
Level 9 is a bit annoying though as you can't predict when robot shoots.
I was completely confused but I still found the level design cool. :P
You could have just left through the left exit :)
Hi @jakatpemadi
I think I will ... not just yet. Thanks!
Hi @cabbage_
I will see what I can do!
Hi @Ilseroth
Thanks for the feedback I was afraid people would find it hard so I decided to leave it a little on the easy side has I could before the final levels.
HI @Vaiaphraim
Thanks for your input totally agree :)
Hi @Will Edwards
I think I only played one game for the ZX it involved train and a theatre curtain... Not sure what console if was but I believe it was ZX and I never forgot about :) (I took inspiration in the Magnavox! - it had no color only plastic screen overlays)
Hi @facelesstheone
I did die a lot on that one on testing :)
Hi @QwaKlak
There is no glitch! You just didn't follow the sign :)
Not sure if I haven't missed some weird hidden secret somewhere :D
I personally didn't like what you did there...
It's ambitious and all but isn't intruiging enough to do what it wants to.. I don't know to put it bluntly it's like the game thinks it's impressive when it really isn't as it thinks it is.
I didn't play for very long but that's how I feel.
That was...
Hold me...
Super interesting meta game. Would have loved to hear what crazy sfx/music that could compliment the game!
The glitched aspect is very well made! And the pixel art is cute!
Really good job!
Pretty much my thoughts, and when you take that away there's not much else to the game, other than it being kinda well-made (no technical issues, other than the lack of audio).
I agree.
It's kinda proof that it's hard to make clever games which are honestly good. The game shouldn't try to be clever it kinda grows out of the sheer beauty of exploring a thought and only later on realizing and making it a "meta" element in a game.
It's not like this is personal, I try to be honest .. I guess a tiny bit pretentious is the words I tried to avoid.
But indeed it was polished which is something I never get right in the compo. So in no doubt this has the potentiall I just personally don't like it.
The technical skills are there.. the soul is kinda missing
Concept is neat and the minimalist aesthetic is really nice. I really miss some SFX, but time is short. And I am still a bit confused...
Anyway nice job!
You should keep at it, there is a market for these games (vvvvvv and such)
Biggest improvement would be sound. Also, level 8 was really hard!