1 biT Strike
1 Bit Strike is a retro black & white endless score-attack shoot’em up.
Suddenly humanity is doomed by an outer space approaching menace. It's your job to fly up there and Strike them down!
...and while you're at it, make a nice score.
CONTROLS:
Mouse Left Button: Click and Hold.
ABOUT:
The whole game happens in a One Room in GameMaker: Studio project.
I didn't make the Music during the jam but let me know if it sounds good...
Estimated Development Time: 30 Hours
CHALLENGE:
I manage to score 1670 points, I dare you to beat :)
Have fun!
Suddenly humanity is doomed by an outer space approaching menace. It's your job to fly up there and Strike them down!
...and while you're at it, make a nice score.
CONTROLS:
Mouse Left Button: Click and Hold.
ABOUT:
The whole game happens in a One Room in GameMaker: Studio project.
I didn't make the Music during the jam but let me know if it sounds good...
Estimated Development Time: 30 Hours
CHALLENGE:
I manage to score 1670 points, I dare you to beat :)
Have fun!


Comments111
Using the name of an abstract concept in a game engine as your implementation of the theme is a little bit underwhelming.
The music and sound is great, though, and I *love the visual style*
I felt like the controls were really lacking, though. The dead zone and large amount of acceleration hurt the feel, in my opinion.
Other than that, really fun game :)
Thanks! I know it doesn't fit very well in the theme, I got that sense too late in development. Guess I pursuit too much on technical side.
I will test your game later when i got more time and vote / comment here again, if you can test my web link again, i will be appreciated! ;]
Well really enjoyed the retro style in graphic and music in this space shooter, and its really fun to play. I just think you should let the airship follow the mouse cursor without needing to fire with it, but this don't compromete this game at all too.
And well, i couldn't see the ludum dare theme "one room" in this entry, but i think its ok. Very good game, really liked it!
I like the gameplay, it's nice to play!
Coherent graphics except for particles.
Why not the keyboard also as a control?
The sound is nice and you feel very well the shock of the shots.
Altough I can't really find the theme visible in-game, i get that the game is in one window inside GameMaker but perhaps connecting that into the gameplay could be cool.
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As far as controls go I'm not a huge fan of having to keep the mouse button down at all times even to move, as it feels a bit sluggish (do you have a mobile port in mind by chance?), perhaps using the mouse motion to move and then mouse down to shoot would work better, but that's me.
Nice job!
except that, great work!
The music was nice and the visual design was create. It missed the theme but it's very stylish and enjoyable.
I loved the song, and the general "look" of the game.
That said "one game maker room" is stretching the definition of the theme a bit too much, no? ;-)
Not following the theme of LD37, but oh well, it's 'Jam' category. It's fine :) .
Was of tonne of fun to play. Questionable connection to theme though.
However, it's hard to see the enemy bullets, it's not very fun due to the monotony, and the controls are very sluggish.
Great graphics and audio also
I like the music and and SFX, it also has a nice retro style look.
My only suggestion would be to make the ship fire and move without holding down the left mouse button, since the ship itself is not even following the cursor when the left-mouse button is not held down
Anyway, Good job !
Anyway it was fun and addictive.
I don't know why but I am not able to play the music :(.
Love the music, but it has no relation at all with the "one room" theme LOL!
I can really see this game in a mobile device. Altough it felt slow, I enjoyed the feedback. I liked it!
(Why can't I vote for the Audio?? :( )
- randomhuman
Solid entry