Clockwork Dragon

Clockwork Dragon

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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NOTE: The HUD in the top right is obscured in the embedded WebGL version. Run in full screen or use the Windows download to get the HUD.

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In your mountain lair, you have slept for aeons. Now, your steel bones rumble and your furnaces are once more aflame. Play as a clockwork dragon, flying around raiding villages and hoarding gold.

Use WASD or arrow keys to fly, E to enter or leave your lair (when you are close), R to roar, Space to use your attack, and 1-5 to select an attack when you have purchased them from your lair.

I have only briefly tested the WebGL version but feel free to give it a go. Performance appears to be a lot worse than for the download version.

I made it mostly within the Compo period following the competition rules but decided to enter the jam so I could take a few hours to add some nice-to-have tweaks like the pile of gold in your lair and the watch towers. There is a story line of sorts with an "ending", although you can play indefinitely. Go to the lair and sleep to progress.

Tools:

- Unity / C#

- Audacity, BXFR and my mic for sounds and "music"

- MagicaVoxel for voxels

- Blender for rigging and animation

Change log:

- v1.0.2

1. Villages now scream

2. Menu music loops

- v1.0.1

1. fix a small bug preventing the story from progressing

2. press the tab key to allow skipping dialogue (escape still works but exits full screen in web player
Found a bug?
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