
Clockwork Dragon
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
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NOTE: The HUD in the top right is obscured in the embedded WebGL version. Run in full screen or use the Windows download to get the HUD.
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In your mountain lair, you have slept for aeons. Now, your steel bones rumble and your furnaces are once more aflame. Play as a clockwork dragon, flying around raiding villages and hoarding gold.
Use WASD or arrow keys to fly, E to enter or leave your lair (when you are close), R to roar, Space to use your attack, and 1-5 to select an attack when you have purchased them from your lair.
I have only briefly tested the WebGL version but feel free to give it a go. Performance appears to be a lot worse than for the download version.
I made it mostly within the Compo period following the competition rules but decided to enter the jam so I could take a few hours to add some nice-to-have tweaks like the pile of gold in your lair and the watch towers. There is a story line of sorts with an "ending", although you can play indefinitely. Go to the lair and sleep to progress.
Tools:
- Unity / C#
- Audacity, BXFR and my mic for sounds and "music"
- MagicaVoxel for voxels
- Blender for rigging and animation
Change log:
- v1.0.2
1. Villages now scream
2. Menu music loops
- v1.0.1
1. fix a small bug preventing the story from progressing
2. press the tab key to allow skipping dialogue (escape still works but exits full screen in web player
NOTE: The HUD in the top right is obscured in the embedded WebGL version. Run in full screen or use the Windows download to get the HUD.
-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-
In your mountain lair, you have slept for aeons. Now, your steel bones rumble and your furnaces are once more aflame. Play as a clockwork dragon, flying around raiding villages and hoarding gold.
Use WASD or arrow keys to fly, E to enter or leave your lair (when you are close), R to roar, Space to use your attack, and 1-5 to select an attack when you have purchased them from your lair.
I have only briefly tested the WebGL version but feel free to give it a go. Performance appears to be a lot worse than for the download version.
I made it mostly within the Compo period following the competition rules but decided to enter the jam so I could take a few hours to add some nice-to-have tweaks like the pile of gold in your lair and the watch towers. There is a story line of sorts with an "ending", although you can play indefinitely. Go to the lair and sleep to progress.
Tools:
- Unity / C#
- Audacity, BXFR and my mic for sounds and "music"
- MagicaVoxel for voxels
- Blender for rigging and animation
Change log:
- v1.0.2
1. Villages now scream
2. Menu music loops
- v1.0.1
1. fix a small bug preventing the story from progressing
2. press the tab key to allow skipping dialogue (escape still works but exits full screen in web player