Slimefall

by wilsk
Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★2.93
Theme★★★★★★★★★★2.93
Graphics★★★★★★★★★★3.12
Audio★★★★★★★★★★2.69
Mood★★★★★★★★★★2.77
NOW WITH POST-JAM HTML5 VERSION!! (see itch.io link below)

Gather slime from the cave, and don't hit the ground until you've collected enough (see top right). See how deep you can go (only 4 levels :cry:)!

Controls: WASD, arrows.

Game made in the Bevy Engine with Rust. The game could probably do with a better character controller and more levels but I'm satisfied.

NOTE
The windows download on the itch.io link is the Game Jam version. On itch there is also a post-jam HTML5 build. The github releases link has all the previous releases including (untested) MacOS and Linux builds.

Things I would have liked to do:

- a better character controller,
- destructible terrain (to make it more of an exploration puzzle rather than a jump puzzle)
- background music
- more detailed backgrounds and platforms
Tags: #bevy
Genres: platformer

Comments19

Whysguy5227 Apr 2021, 05:33
Controls are awkward but I have an appreciation for the 2D particle system. pretty well animated.
wilskauthor27 Apr 2021, 07:20
@whysguy52 @kudneus thanks for the comments. Yep, character controller definitely needs some work. I had a few goes and this was the "best", but I've got a few more ideas to try for my post jam updates.
Antti Niemi27 Apr 2021, 18:35
Looks very nice. 2d physics much appreciated :)
Lone_Wolf
Lone_Wolf27 Apr 2021, 23:43
Nice work! I want to use Bevy with LD someday. Just need to learn Rust, make an engine that covers the basics, and finish a few projects first.

I felt really good when I made it to the end. Only thing I'd request that hasn't been requested already would be to have the R button work even when you aren't dead
wilskauthor28 Apr 2021, 06:26
@antti-niemi thanks!

@lone-wolf nice suggestion, yes I think that would be helpful given the game can be a little bit frustrating :grin: Actually I've found bevy really easy to use, there are some rough edges but it's already taking shape in a really satisfying way.
Alina Baybulatova28 Apr 2021, 18:36
Interesting mechanics! I really got into a state of flux playing this game! Cool atmosphere! Thank you) And so beautiful graphic and sounds) Great job!
skoopidy
skoopidy1 May 2021, 09:33
Poor controls, the game would benefit from health system greatly. The game idea is very original gonna give you that. It must have been quite a challenge to implement "physics". Would love to see this game finished and polished!
Nikl
Nikl1 May 2021, 19:26
Interesting pysics and original idea, good job. Very nice to see more Bevy games!
I am wondering a bit why there is only a windows build. Had to switch machines to play :slight_smile:
wilskauthor2 May 2021, 00:11
@nikl I had some troubles with builds for other platforms. Github CI builds for MacOS and Linux failed for various reasons I haven't had time to investigate (and I can't easily test those builds anyway). Local WebGL builds also failed. I keep meaning to debug those via the Bevy Discord but haven't done it yet.
OldDog
OldDog3 May 2021, 06:39
very nice game ,but the jump and walk system really sucks, I will pay for this game if some this problem fixed in the fuature:smile:
wilskauthor3 May 2021, 09:53
@olddog hey thanks that's nice to hear :D yes, I've made some post-jam updates - the lighting system now uses a shader (runs about 30% faster on my PC) and I'm working on a HTML5/WegGL build. Next I'll work on an improved character controller, its definitely the thing I'm least happy about!
AdonisDevs
AdonisDevs4 May 2021, 22:34
Interesting idea! I do think that there is a lot more than can be done to improve the experience. Specifically, the player controller needs some work (better gravity, coyote jump). Other than that, well done :)
wilskauthor5 May 2021, 11:16
Thanks @adonisdevs. The character controller has definitely been a point of criticism :grin:

I've made some changes to it in the post-jam HTML5 build over on itch.
dankar5 May 2021, 14:25
Good job. As others have pointed out the controls and physics could use some work. But it's an original idea that could turn out great if you expanded upon it :slight_smile:
msipp27
msipp275 May 2021, 19:09
Controls are a little stiff but it definitely could be good
Scout
Scout7 May 2021, 00:55
as you mentioned the controlls could use some work, like sometimes you will clip into walls and it feels like you are slow to start moving and don't go that fast but the idea is cool and falling slime is cool.
VixenMink
VixenMink8 May 2021, 00:21
I like how the lil guy drops like a brick. Maybe mention somewhere that there are varying colors of slime so people dont think the red stuff is lava. Nicely done
Nakami
Nakami17 May 2021, 09:39
Nice game !

Little bug in the html version some time after a jump the game does think that that the character is not on the ground and so cannot jump any more and if it is not possible to fall of the platform then the game is over :/

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