Note: The WebGL version on this page is now a post-compo version with some small improvements.
Sadly only had about 10 hours to make something but here is my entry! :) It's a small dungeon with 2 puzzles and a hidden room. You win the game when you reach the "The End" text on a wall.
Controls:
Arrows keys = Moving Mouse = Interact with objects by clicking on them Escape = Menu
Things I did for the first time during LD36:
-Lighting -Made a menu including volume button and exit button -Made use of co-routines -First LD with a (crappy) web build -First time ever making a 3D game -Instantiate objects during run time
It looks creepy enough to make me think you could turn this into an horror game :) I arrived to the end after solving the puzzles, and I liked that you die from the arrow/bullet whichever direction you approach it from. I enjoyed the background music!
the graphics reamind me of "Spooky's Jump Scare Mansion", i love the vibe, atmospher and sfx all around the control very responsive, and i like the "old dungeon crawler" style of movement
I might be an idiot, but I'm not able to get through the first gate. I tried clicking on the lever, but nothing happened. :) I'm running Chrome on Mac OS.
From what I could play, I really liked it! I like that you kept the 3D nice and simple - the lighting model matches the low-fi textures and layout really well. These details, along with the low resolution shadows, give a really cohesive look. I also appreciate that you kept the simple movement of old school dungeon crawlers and added a nice tweened transition. It feels really crisp!
@jscottmiller Well, can't fault you for that cause it does look like a lever. :p Sadly couldn't make a fire model in time. Would have probably helped if the game showed you if an object had an interaction or not. Thank you for the comment!
From a game design perspective, the first sconce is really misleading: if you miss the ground plate, you walk around the corner and see a closed gate and a conspicuous white block on the wall next to it. Most people in that situation are going to assume it's a switch to open the gate. The actual puzzle isn't hard to solve, but the way in which it's presented easily leads the player to the wrong solution without giving them any idea as to what they're supposed to do. If it was placed on the other side of the gate, it would probably fix the problem.
Nice. Worked really well for me, and I was able to get through to the end with little trouble. You have a solid first-person dungeon crawler engine here you could use to flesh out a larger game.
I got a great Eye of the Beholder / Stonekeep vibe out of it! Obviously would've liked a little more depth, but the movement / atmosphere felt like a good start.
Good short game with nice puzzles, the second one took me a while to find and the secret room is a nice addition. I licked especially the lighting effects and the simple wall texture, maybe some more textures on the table would have been nice.
Really good fun puzzle game, both creeps me out with the music and gives me nostalgia with the control scheme. I just wish it had lasted longer. It finished just as my intrigue got going.
That was pretty cool for such a short game. I as probably some people above confused the first torch for a switch but I saw that this problem was already solved with the post-compo version. Also I'm not sure what an exit button is supposed to do in a game with just a web build. Still great work especially for the your timeframe and it being your first 3d game.
I really liked the atmosphere of the game, however after getting through the gate I was stuck for at least 10 minutes. It was hard to see if I was interacting with my clicks and some audio feedback would've been nice. The controls were also a little strange, but as a whole still very impressive for only 10 hours.
Wow. Amazing game. It brings me back to the childhood when I used to play Dungeon Master. Anyway I first played the game without the sound so i didnt realised i stepped over the button in the first corridor so i got confused how to open the first gate, i tried the torch next to the door like million times :). Keep working on it and create more levels!
Well. Actually found the end after a brief search. This game has promise, but it's incredibly short and bare-bones at the moment. To be done in 10 hours, though, that's a pretty good effort!
A short game but showed lots of potential. Reminded me of some old school dungeon games like maybe the very early Might and Magic ones or something. Thanks.
Really cool. I got to the end super quickly though. I wish there were more puzzles, but I understand the time restriction. The main thing that I liked the most was the style of gameplay.
Comments33
If I found the cat, did I win?
the control very responsive, and i like the "old dungeon crawler" style of movement
From what I could play, I really liked it! I like that you kept the 3D nice and simple - the lighting model matches the low-fi textures and layout really well. These details, along with the low resolution shadows, give a really cohesive look. I also appreciate that you kept the simple movement of old school dungeon crawlers and added a nice tweened transition. It feels really crisp!
Good start for the level design!
Too bad you did not get more time :(
Great job!